InQuest Gamer
From Wikipedia, the free encyclopedia
InQuest Gamer is a prominent monthly gaming magazine that has been published since 1995. Originally, the magazine was named InQuest and focused solely on collectible card games (CCGs); InQuest, along with its competitor Scrye, were the two major CCG magazines. Later, the magazine changed its focus to cover a wider range of games, including role-playing games, computer and video games, collectible miniature games, board games, and others. The magazine is published by Wizard Entertainment (not to be confused with Wizards of the Coast, which produced its own CCG magazine, The Duelist).
InQuest #0, the first issue, was published in April 1995. For issue #46 (February 1999), InQuest changed its name to InQuest Gamer (with Gamer in large text on the cover), clearly announcing that it was a magazine about games. Issue #53 made the InQuest title more prominent on the cover again and it has not been changed since then, though the cover's format was revamped with issue #122.
InQuest uses a casual and sometimes humorous style that has been attributed as a reason for its early popularity.[citation needed] Typical content includes news, strategy articles, a price guide for collectible games, and reference lists.
Staff has included Mike Searle, Tom Slizewski, Jeff Hannes, Alex Shvartsman and Rick Swan (a contributing editor who answered magazine letters up until issue #48).[citation needed]
Because it was first published about two years after the release of Magic: The Gathering, the trading card game was one of InQuest's main topics.
InQuest's pages have been home to fictional cards, including "purple" Cards, featured in issue #22, which many believed were real.[citation needed]
[edit] External links
- Official site of InQuest Gamer
- MagicLibrary.net: InQuest Magic cards, includes general info about the magazine