Indiana Jones and the Tomb of the Templars

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Indiana Jones and the Tomb of the Templars contains three adventures for use with West End Games Masterbook system: Indiana Jones and the Tomb of the Templars, Indiana Jones and the Druids' Curse and Indiana Jones and the Sword in the Stone. The adventures taking place between 1936 and 1938 and all in the United Kingdom. As such this could be considered the British sourcebook for Indiana Jones although the source material reveals little in the way of equipment. Interesting sidebars give tips and hints about running adventures in Britain although these can be a little stereo typical in their approach.

The first adventure has you traveling to Edinburgh and (pre-empting the Da Vinci Code by about seven years) has you searching for the treasure of the Templars as Roslyn Abbey, finally through tunnels used by Robert the Bruce for a confrontation with some no gooders and a demon called Baphomet. There's a nice riddle involving the Apprentice Pillar in the chapel and the dungeon bashing aspect of the scenario is quite fun if you've got the miniatures and floor tiles, it's very controllable. The fight at the end with Baphomet could do with beefing up as could some of the action events that happen earlier, no spiked chambers or rolling balls here.

The second adventure has some fantastic source materials for Druid's in the Indiana Jones RPG's, there's info on various sections and the roles they play in British society in the 1930's, there's also a complete druidic alphabet for use with inscriptions or scrolls. (Always nice to hand a player an object with unknown text on it). As well as the various factions there are also some interesting spells and information on ley lines and their use within the game. Two arcane items appear, the Chariot of Boudicca and the Wicker Colossus (As in The Wickerman), which would be great to see Indy try to escape from. The plot of this adventure has you searching for the Head of the Morrigan, a powerful artifact that some dastardly druid's want to use to strike at the British Government using a leyline that runs from Westminster all the way to Asybury circle. The nazi's appear as a background threat and the artifact has some nice effects at the end which will bring forth the similarities of Raider's ending.

The final adventure plays a lot like Indiana Jones and the Last Crusade. The prologue can be told in flashback and gives the GM the chance to show a player character as a teenager, the finale has you negotiating deadly traps as you attempt to find the Excalibur and there's a nice appearance from phantom knights at the finale. Geographically the adventure moves from Hadrian's Wall to Glastonbury Tor where the finale takes place. The Nazi's feature heavily in this adventure as the bad guys and can really give your players a run for your money so be careful out there.

It's alright this book compared to some of the other source books I've seen and if you can obtain it in hard cover it makes a nice reference book as well as game book,