Hyper Sports
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Hyper Sports | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Release date(s) | 1984 |
Genre(s) | Sports |
Mode(s) | Single player, two players simultaneously Four players total |
Platform(s) | Arcade, Amstrad CPC, Commodore 64, MSX, ZX Spectrum, SG-1000 |
Input | 4 buttons |
Arcade cabinet | Upright |
Arcade sound system(s) | Mono |
Arcade display | Raster, Horizontal orientation, 256 x 224 resolution |
Hyper Sports is the sequel to Konami's Track & Field features seven all-new Olympic events. Like its predessessor, Hyper Sports featured two run buttons and one action button per player. This game is also known as Hyper Olympic '84.
While not quite achieving the commercial and critical success of Track and Field, Hyper Sports still proved to be very popular among gamers and, like its prequel, really came into its own as a highly addictive multi-player experience.
Contents |
[edit] Gameplay
The gameplay was much the same as Track & Field, but the events had changed:
[edit] Trivia
- If you 'get a mole' on the pole vault, but the jump qualifies as a world record, you will not be awarded your bonus points.
- The game lists 'Today's Top 10', but these are actually the 4th to 13th inclusive highest scores ever. The 14th to 20th highest scores ever are also stored, but never displayed - this is why the first game after switching on a well-used machine generally gets ranked 21st. The 1st to 3rd highest scores ever are displayed on a separate screen labeled "Hyper Medalist".
[edit] Games in the series
- Track & Field (1983)
- Hyper Sports (1984)
- Konami '88 (1988)
- Hyper Athlete (1996)
- Nagano Winter Olympics '98 (1998)
- International Track & Field 2000 (2000, PlayStation)
- International Track & Field Summer Games (2000, Nintendo 64)
[edit] External links
- Hyper Sports guide at StrategyWiki
- Hyper Sports entry at the Centuri.net Arcade Database
- Hyper Sports at MobyGames
- Hyper Sports at World of Spectrum