Talk:Hitscan
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Sniper rifles can take up to 2 seconds to reach the target in real world situations (depending on distance)
- You are correct. Problem fixed. Yvh11a 03:26, 22 November 2005 (UTC)
Wow. Ended up here from the Devil May Cry 3 article. I've never heard this term before, and while I can guess from the article that the term is used in FPS, it's not stated where it came from, or why it means what it means... And googling the term doesn't produce anything useful either. So, has the origin of the term been lost in the (relatively short) antiquity of FPS gaming, or is it just some elitist you-know-it-or-you-don't sort of thing? -- Rablari Dash 02:07, 14 June 2006 (UTC)
- Everything that follows is speculation, not fact. My guess is that it's a programmer's term. In the early days of first person shooters, some programmer probably wrote a function called hitscan() that would be run every time the player fired a gun, and which would scan the area within the player's crosshairs to see if any valid targets existed. If so, they were hit, if not, nothing happened. The term probably caught on and spread from there, which would explain it's relative obscurity; by the time you knew the term, you already knew what it meant. Speculation ends here. Yvh11a 18:00, 14 June 2006 (UTC)
[edit] Wikified
Well, I divided the article in sections and added an image of the Shock Rifle's artwork in UT2007. I hope that's good enough to take out the Wikify request. (Now I'm really thinking about registering =P)