Kingdom Under Fire: Heroes
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Kingdom Under Fire: Heroes | |
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Developer(s) | Phantagram |
Publisher(s) | NA Microsoft EU Deep Silver |
Release date(s) | NA September 20, 2005 |
Genre(s) | Crowd-combat fighting game / Real-time tactics and some RPG elements |
Mode(s) | Single player, multiplayer online |
Rating(s) | M for Mature |
Platform(s) | Xbox |
Input | Gamepad |
Kingdom Under Fire: Heroes is an action strategy game, the sequel to Kingdom Under Fire: The Crusaders, released in 2005 for the Xbox. Both games deal with commanding large armies in epic, magical battles. When the commanding unit enters a battle, the player can control the hero, dealing out extraordinary amounts of damage with one attack. Each group or army consists of 20 to 30 soldiers, but you are limited to only five armies and a support unit per game. A support unit, or a special unit, is an army whose main attack does not rely on the race that you control (Humans, Orcs, Dark Elves) but instead on technology for the humans and magical creatures for the Orcs and Dark Elves. Support units are directed and used as powers instead of regular army units and besides the Swamp Mammoth and Scorpion, all support units fly.
Besides a new storyline, commanders, and game type, there are also four new units that look like support units, but act as regular ones. The Fire Wraiths (4 units), Ice Maidens (4), Thunder Rhino (1), and Earth Golem (1) use their respective elements to destroy enemy forces quickly. As in the previous game, Kingdom Under Fire: Heroes does not have a large online (Xbox Live) community. The new online system setup is generally considered 'fairer' for gamers.
In Heroes you have new 7 heroes to play, all of whom were in Crusaders: Ellen (half-elf), Leinhart (half-vampire), Urukubarra (ogre), Rupert (human), Cirith (dark-elf), Morrene (half-vampire), and Walter (human).
Each character has his own campaign which determines the time period of gameplay. When playing as Ellen, Leinhart, or Urukubarr, the game takes place five years before Crusaders. As Morrene, Cirith, Rupert, or Walter, the game takes place during Crusaders.
[edit] Prologue
[edit] Five Years Before The Encablossa War
A group of half Vampires, led by Valdemar, united the warring Dark Elf factions to establish a single Dark Elf kingdom in the easterly Bersian continent. They called this kingdom Vellond.
Vellond was the first unified kingdom of Dark Elves in the continent's history, and this marked the first time the Dark Elves had been ruled by another race.
Valdemar knew that the dark Elves would revolt unless given a new target for their anger and resentment. Aiming to expand his territory and control the internal disturbance, Valdemar used Vellond to invade Arein and annex Hexter. Arein was an autonomous community of Elves within the Hironeiden territory. The dark Elves' hatred for the Elves made Arein the perfect outlet for their rage.
Before Vellond's appeasement policy, dozens of Ogre and Orc tribes inhabited Hexter, where they coexisted peacefully. Vellond selected an ambitious yet weak tribe from among the Orcs and began supporting it with military supplies. As expected, the tribe began absorbing other tribes within eastern Hexter, and Hexter was soon engulfed in a war between pro-Vellond and anti-Vellond factions.
Vellond's plan seemed to be working perfectly. But even Valdemar could not foresee every possibility. A single detail, overlooked by Vellond, not only foiled the plans of that nation, but plunged the entire continent of Bersia into turmoil. And so began the Encablossa War...