Heroes of Might and Magic V

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Heroes of Might and Magic V
DVD box cover
Developer(s) Nival Interactive

Freeverse Software (Mac OS X Port)

Publisher(s) Ubisoft Entertainment
Designer(s) Nival
Latest version 1.41
Release date(s) May 16, 2006 (UK, Russia)

May 24, 2006 (US, Canada)
June 8, 2006 (Poland)

Genre(s) Turn-based strategy game
Mode(s) Single player, single-system multiplayer, and network play
Rating(s) ESRB: T (Teen)
PEGI: 12+
Platform(s) Microsoft Windows, Mac OS X
Media CD-ROM or DVD
System requirements 1.5 GHz CPU, 512 MB RAM, 32x CD/DVD-ROM drive, DirectX 9.0, Windows 2000/XP, DirectX compatible sound card
Input Keyboard and mouse

Heroes of Might and Magic V (sometimes referred to as Heroes V or HoMM5) is the fifth installment of the Heroes of Might and Magic computer game series. It was developed by Nival Interactive, under the guidance of franchise-owner Ubisoft. It was released in the United States and Canada on May 24, 2006. The Russian version, distributed by 1C, was released in Russia on May 19. A worldwide release continues.

Contents

[edit] Features

  • The game is rendered fully in 3D, unlike previous installments.
  • A new skill/spell/creature system is used.
  • There are six town types: Haven, Inferno, Necropolis, Academy, Dungeon and Sylvan.
  • Players can see their opponents' tracks on the ground. They get deeper and last longer with the size of the army. Each faction has its own distinctive 'trail'.
  • Multiplayer has a "fast mode" option, where it is possible to set a time limit on the turns so the pace will be faster.
  • There are three skill levels: Normal, Hard and Heroic. An Easy setting was added with patch 1.1 after concerns that the Normal mode was too hard for casual gamers.
  • The set of resources are the same as previous Heroes games, the fog of war acts like HoMM III, as does the retaliation. However, some creatures have the ability of ranged retaliation.
  • There are four magic schools: Light, Dark, Destructive and Summoning Magic. (As well as four 'Adventure Map' spells)
  • Creatures are upgradeable from a 'Rank I' to a 'Rank II' state.
  • Creature generation in town structures is on a weekly basis, like in HoMM III.
  • The game's music is composed by Rob King and Paul Romero.
  • The battlefield is divided into squares instead of hexagons, like in the fourth game and unlike all the previous ones.

[edit] Factions

[edit] Haven

A land populated by humans and ruled by religious warlords, the Holy Griffin Empire propagates "Law and Order" as their supreme goal. Arising from their military tradition, they have the ability to train their soldiers, promoting them from one level to another. They are the primary protagonists of the game's campaign missions, led into battle by Queen Isabel.

[edit] Inferno

A dark kingdom of demons from the underworld, the Inferno is a faction which uses "Gating", a method used to teleport additional, though temporary, reinforcements onto the battlefield. Making their infernal abode on blasted lava terrain, the demons are the primary antagonists in the game, led by their evil overlord, the Demon Sovereign Kha-Beleth. They are the protagonists of the second act of the campaign, where they are led by Agrael.

[edit] Necropolis

Once a secret cult flourishing within the dark underside of the Empire, the Necropolis is ruled by corrupted wizards who worship a twisted version of the Dragon of Order, seeking to find everlasting peace and beauty in death that has been denied to them in life. They can use the dark magic of Necromancy to re-animate slain enemies and fill their own ranks with shambling corpses.

[edit] Dungeon

View of the Sylvan town. During the game the camera flies through the 3D environment
View of the Sylvan town. During the game the camera flies through the 3D environment

Hailing from the underground empire of Ygg-Chal, the dark elves are a group of fallen elves whose society is built around secrecy, plots, betrayal, and occultism. They were once in the Sylvan faction, but became renegades when they made a pact with the mysterious Faceless. They mastered the ability of Irresistible Magic, which made their spells so powerful that, even those who had the strongest resistance to magic, have little chance to resist.

[edit] Sylvan

The old Rampart faction from HoMM III in spirit, the Sylvan faction is more distinctly Elvish this time around. Their heroes focus on archery, and so do their creatures, who can finish off their enemies without touching them. They are also specialized in 'Hunting' which gives entire armies bonuses when fighting certain enemies they have slain previously. They are the counterpart to the Dungeon.

[edit] Academy

The Academy is a town predominated by wizards and magical creatures since its debut in the second game of the series. Not much has changed besides its location, moving away from snowy mountains of the Tower City in Heroes of Might and Magic III to a vibrant desert scene closer to the original Wizard castle, now filled with middle-eastern dress. Most of its heroes focus on magic, and their army comprises mostly shooters and flyers.

[edit] Skills and abilities

A hero can learn a new skill, upgrade an existing one, gain a new ability or create combos of multiple abilities upon gaining a new level or visiting special buildings on the adventure map. There are two sets of skills available to heroes: racial skills and regular skills. A hero can have up to five regular skills and always has the proper racial skill.

Map view
Map view

Skills are divided into three levels: Basic, Advanced and Expert. Each skill is associated with three to five abilities, depending on the race of the hero. Each level of skill gives the hero a chance to learn one ability under the skill. That is, a hero with Basic level of a skill can learn one ability, Advanced level two, and Expert level three. An ability is not immediately learned when the hero increases the corresponding skill level.

The racial skill that a hero learns is dependent on their native faction. All heroes from a faction learn the same racial skill and racial abilities. Each racial skill culminates in an 'ultimate ability' that can only be gained by learning a very specific set of regular skills and abilities. In addition to the three levels of skills that apply to regular skills, the racial skill can reach an ultimate level when a certain artifact is worn by the hero.

[edit] Timeline

Screenshot
Screenshot

In August of 2003, Ubisoft acquired the rights to the Might and Magic franchise for USD$1.3 million[1] after 3DO filed for Chapter 11 bankruptcy. Ubisoft announced their plan on developing the fifth game in the series under the direction of producer Fabrice Cambounet. This news bred controversy as New World Computing under 3DO had already started making the fifth Heroes game. Although, along with the Might and Magic brand, Ubisoft gained access to NWC's developments on Heroes V (which envisioned it as an isometric 2D game on the Heroes IV engine), it was decided to throw them away and create a completely 3D game.

  • October 2003: Development began (approximately)
  • March 30, 2005: Ubisoft officially announced that the game was being developed.
  • A closed beta began in late 2005; it is announced that the game will be released after March 2006.
  • On January 10, 2006, Freeverse announced that the Mac port had been arranged.[2]. This version has first been presented at MacWorld 2007[3]
  • An open beta began on January 23, 2006 for GameSpy subscribers, with non-subscribers able to join on January 26.
  • On April 5, 2006, Ubisoft debuted a free minigame[4] related to the game.
  • On April 9, 2006, Ubisoft announced the release of a Heroes V Demo sometime in that week.
  • On April 12, 2006: Ubisoft decided to remove controversial StarForce CD copy protection from Heroes V. The company stated they will use another form of CD copy protection instead.[5] The game shipped with SecuROM, while the Russian version shipped with no copy protection whatsoever.
  • On April 13, 2006, Ubisoft released a Heroes V Demo.
  • On April 20, 2006, Ubisoft announced that Heroes V had gone gold.
  • On May 19, the game was released in the UK and Russia.
  • On May 23, the game was released in the US and Canada. (on limited edition DVD-ROM and on 4 CD-ROMs). The limited edition DVD-ROM contains material not included in the CD-ROM release including the complete game soundtrack on audio CD. The Limited Edition also includes HoMM III and IV remastered to work on computers running Windows XP
  • On June 5, the Limited Collectors Edition of the game was released in Poland.
  • On June 6, the first patch was released, updating the game to version 1.1.
  • On July 20, the second patch was released, updating the game to version 1.2, and adding many new features, but still lacking the much sought-after map editor. A lot of bugs were fixed in this version including a bug that would crash the game after playing it for 2 or more hours. Multiplayer was fixed up and some grammar errors were corrected although some still remain. A 'Hall Of Fame' was also added as a high score table for single player campaigns and skirmishes.
  • On September 13, the third patch was released, it contains the map editor and various other features and fixed many bugs, however it also brought back a few bugs, such as the initiative bar being out of sync.
  • On November 11, the fourth patch was released.

To market Heroes V, Ubisoft has also created Heroes Mini [1], a web-based game using the Heroes V units.

  • On March 1, 2007, Freeverse released Heroes V for the Mac.

[edit] Patches

Patch 1.1 was released on June 6, 2006, and contained an auto-patcher and easy difficulty mode, as well as numerous bugfixes.

Patch 1.2 came out on July 20, 2006, fixing multiplayer mode and many minor issues.

Patch 1.3 was released on September 13, 2006, and contained the Map Editor as well as corrections to numerous bugs and balance issues.

Patch 1.4 was released on November 11, 2006, and contained fixes to various bugs, balance changes and improvements to the map editor.

Patch 1.41 was released on January 30, 2007 and contained fixes to various bugs, balance changes and improvements to the map editor.

[edit] Open beta controversy

After the release of the open beta, a number of concerns arose from the participants. The March 14, 2006 version is known to randomly crash during multiplayer sessions, making it difficult to even finish a game, as well as serious gameplay bugs and performance issues.

The perceived poor quality of the open beta raised a concern that all the bugs would not be fixed in the time remaining for the final release, which was scheduled for April 3. This led to twelve major Heroes fansites to form the "Save Heroes movement", an attempt to persuade Ubisoft, using a petition, to postpone the release of Heroes V. The site went online on January 26, three days after the beginning of the open beta, and in less than three days, SaveHeroes.org received 30,000 unique visits, and the petition received 1,500 signatures, 333 of which were made in the first 11 hours.

On January 27, GameSpot published a news entry[6] where it was stated that the game had already been delayed before the beta test even started, which was quietly indicated by the removal of Heroes V from the list of planned releases for quarter 4 of the 2005 financial year, which ended on March 31.

Regardless, the SaveHeroes.org participants were dissatisfied with this silent move. On January 29, the sites' webmasters signed the "News Suppression Pact", which stated that they would not post any news about Heroes V until Ubisoft publicly announces that the game is delayed. The reaction to this move has been controversial, and the announcement-related thread on Celestial Heavens[7] has gathered mostly negative comments. Some readers went as far as calling this move "childish", despite supporting the Save Heroes movement in general.

On January 30, Heroes V producer Fabrice Cambounet announced[8] that Ubisoft would delay the release until Q2 2006 because of the "rising of the community". The News Suppression Pact was lifted, and some links, including the "How can I help?" link, were removed from SaveHeroes.org.

Amid the turmoil, a number of users on the Celestial Heavens forum, the Heroes Community forum, the official Ubisoft forum, and other forums worldwide suggested a conspiracy theory, expressing the belief that the collaborative Save Heroes movement was in fact orchestrated by Ubisoft (and, as some say, Nival) as a PR tactic.

[edit] Critical reaction

So far, the critical reaction to the retail version of Heroes V has been generally good, with an average review score of roughly 78%.[9] Positives that have been mentioned include appealing 3D graphics and music, decent AI, and gameplay faithfulness to the traditions of HoMM III, arguably the most successful game in the series.

Noted negatives or disappointments include: focus on graphics at the expense of playability, broken multiplayer, cheating AI (receiving extra resources each turn), a number of minor bugs, spelling/grammar mistakes, too few maps, lack of a map editor (which has been added since, in the 1.3 patch) and random map generator (which was added in the expansion), and a cliché-filled storyline with unconvincing voice acting outside of the CGI cutscenes.

[edit] Expansion pack

The first Heroes V expansion pack, called Hammers of Fate, was released on November 17, 2006. It includes a new race, the Dwarves, who have exclusive access to a new kind of magic, known as rune magic. Other features include the much-awaited random map generator and the return of the Heroes IV caravans.

[edit] References

[edit] External links

Online tournaments
  • TOHeroes.com "Tournament of Honor" - Epic tournament fan-site. Has stood the test of time since the 1990s. Many years with continued reliable service through many versions of Heroes of Might and Magic Ladder-style play.
  • Oracleleague.com Up and running for Ladder-style competition. Originally opened in 1996 for Heroes 2 tournament play, but closed in late 1999 with the release of Heroes 3. The Oracle League was resurrected in September of 2005 in anticipation of Heroes 5.