JumpStart Adventures 4th Grade: Haunted Island
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JumpStart Adventures 4th Grade: Haunted Island | |
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The original cover of JumpStart Adventures 4th Grade: Haunted Island from 1996 |
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Developer(s) | Knowledge Adventure KnowWare |
Publisher(s) | Knowledge Adventure |
Series | JumpStart |
Release date(s) | 1996 |
Genre(s) | Educational/adventure |
Mode(s) | Single player, 1st person, sandbox |
Rating(s) | ESRB: Everyone (E) |
Platform(s) | PC (Windows, Macintosh) |
Media | CD-ROM |
Input | Mouse, keyboard |
JumpStart Adventures 4th Grade: Haunted Island was a personal computer game in Knowledge Adventure's JumpStart series of educational software intended, as the title indicates, to teach a fourth grade curriculum. This version of the game was released in 1996, but was retired from the line in 2000 and replaced with JumpStart Adventures 4th Grade: Sapphire Falls.
The plot, setting and characters of Sapphire Falls are completely unrelated to this game and the only Knowledge Adventure product in which any elements of this game appeared is the long since discontinued online game of KnowledgeLand.
Contents |
[edit] Storyline and gameplay
The user is a fourth-grade student, who, fortunately, missed the day of school when the class's substitute teacher was a literal witch named Ms. Grunkle. As depicted in the game's opening sequence, Ms. Grunkle transformed the school grounds into a dark, forbidding place and the other thirteen members of the class into monsters before imprisoning them in the attic of her precariously-constructed house on Haunted Island.
After signing in at the schoolhouse, the user is transported to Haunted Island. With the aid of a large purple bat named Flap and a fortune teller named Madame Pomreeda, the user must rescue the thirteen lost classmates by collecting the students' "most prized possessions" from the island's educational activities. After these possessions, which reveal elements of the kid's personality, are collected, Madame Pomreeda transforms the classmate back with a poem that tells the monster to go away and the child to return.
The user has a limited amount of "health," which is indicated by a candle in the upper left hand corner of the screen. Health is is depleted through answering Repsac's questions incorrectly and is indicated by the candle burning down. If the candle burns out, the user is cast into the island's labyrinth, which contains a "fountain of health" that will cause the candle to reburn and, eventually, grow back to its original size. However, finding one's way out of the labyrinth is difficult.
Earning five thousand points, will earn the user one of the keys to Ms. Grunkle's house. Five keys unlock one door and lead the user into a new room. Whenever a room is entered for the first time, Ms. Grunkle appears and curses the user into the labyrinth. Once the user advances all the way through her house and makes it into her attic, where the rest of the class is locked up, the game is completed. However, if some of the kids are still monsters when the user reaches that attic, they will have to be changed back before the attic can be entered. Note that it is impossible to not have all the keys by the time all the children have been changed back since merely playing the games that will save the kids provide all the points needed.
[edit] Characters in the game
[edit] Ms. Grunkle
Ms. Grunkle is the game's villainess and the fourth-grade substitute teacher who turned the kids into monsters and brought them to Haunted Island, which she apparently rules over. Her appearance fits the popular depiction of a witch to a tee, with her having gray skin (although it's blue on the icon), black clothing and a pointed hat. Presumably, she was voiced by Jeannie Elias, since Elias was the only female voice actor credited.
Ms. Grunkle appears at the beginning and ending of the game as well as whenever the user enters a new room in her house. She also occasionally flies by on her broomstick to taunt the user with typical villainous comments ("So, you think you're pretty good at my little games? Well, you haven't seen anything yet!") before flying off. Curiously, she is sometimes referred to as "Mrs. Grunkle," prompting one to wonder whatever became of husband (she has a skeleton in her living room watching TV and holding a remote, which could have been her husband at one point). She does not have an explained motivation for her actions in the game.
[edit] Flap
Flap is a large, purple bat who provides help to the user, most often by explaining how the game's activities are played. He is commonly seen as the mascot for this version of JumpStart 4th Grade (as Botley is for JumpStart 3rd Grade, Jo Hammet is for JumpStart 5th Grade, etc.) He was probably voiced by Tony Pope.
[edit] Madame Pomreeda
Madame Pomreeda gives the player the challenges needed to save each kid. Each time she is visited, Madame Pomreeda gives the user one of four cards, each containing three challenges. After the user finishes with four cards, Madame Pomreeda will use the collected objects to determine what the child's true personality is and say a poem aloud to change the kid back. These poems, the spells she uses to activate her crystal ball and the cards she gives the user all make great use of rhyming couplets.
Madame Pomreeda's apparently lives in a circus carriage at the end of the island opposite Ms. Grunkle's house. Although she, her carriage and her magic seem to be very reminiscent of popular depictions of Gypsies, she is blonde-haired and blue-eyed and therefore does not have the physical appearance typically associated with the Roma people. According to Flap, Pomreeda has a "rotten sense of humor," considering the bugs in the Spider's Web activity cute.
Her name is an obvious play on palm reading. She was also probably voiced by Elias.
[edit] Repsac
Repsac, also referred to as Random Threat by the bugs in the spider web, is a menacing ghost who serves Ms. Grunkle. He occasionally springs upon the user to ask multiple choice questions that will deplete the user's health if answered incorrectly. Most of his questions seem to involve science and grammar, especially sentence structure. This is presumably due to the fact that the game does not have activities which specifically address these topics.
Repsac is "Casper" spelled backwards, which is quite fitting considering that Repsac's personality is the complete opposite of Casper's. Repsac was probably voiced by Pope as well.
[edit] The kids
Student | Monstrous form | True form |
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Wolfgang | Werewolf | Musician |
Violet | Gorgon (called a "Medusa monster" in the game) | Artist |
Albert Brayne | Brain creature | Mathematician/Nerd |
Tiffany | Hog | Beauty queen |
Calvin | Evil clown | Class clown |
Joe | Ape | Jock |
Laura | Unchanged aside from an added vampire head | Class President |
Stanley ZeBlucky | Frankenstein's monster | Dunce |
Zel Cosmo | A twisted science experiment | Scientist |
Jane Plain | Phantom | Shy girl |
James | Penguin | Butler |
Debbie | Tire-headed monster | Mechanic |
Penny Scilin | Mad scientist | Doctor |
[edit] Games
[edit] The Spider's Web
At the beginning of this activity, a word is stated and given in a sentence. The user must then guide a tiny spider over a spider's web so that it crawls over the letter-shaped bugs that correctly spell that word. On the higher levels, there is also a giant red spider that must be avoided. Once three words are spelled, the game is completed.
[edit] The Toad Well
Here, players move a toad around the top of a well to make it eat the number-shaped bug that correctly completes the equation at the bottom of the well. Eating one of the "poisonous" bugs that incorrectly complete the equation will cause the user to lose one life. After three "rounds" of the game are played, the activity is completed.
[edit] The Mutant Swamp
In this game, the user attempts to harvest various kinds of exotic swamp plants so that enough of them grow large enough to meet a given quota. To do this, the user must experiment to see how the different plants react to different amounts of light, water and space. On the first level, there is only one kind of plant needed, but, on the higher levels, the user must use two different kinds of plants on the same plot. The game is completed after three successful harvests.
[edit] The Clock Tower
Inside the island's clock tower, the user helps a hunchback named Semimodo (a play on "Quasimodo") play various pieces of music on an old piano. The user moves Semimodo's hand over to the correct key, indicated by a bat flying over a blank musical scale, and presses it. If the key is correct the bat will fly away, but, if key is incorrect, a skull will appear to show where the key was pressed. If the user misses three times, a new round will begin. Three rounds must be played to complete the game. This game is reconceived as "Crystal Keys" in the newer version of JumpStart 4th Grade.
[edit] The Cemetery
In this game, the user selects the correct parts of speech to fill in the missing portions of a spooky story written on a tombstone and save a friendly ghost from the Grim Reaper. The constructed story does not have to make sense, but must merely be grammatically sound. On the higher levels, the user does not see the story and is only given the part of speech, making the game rather like Mad Libs. The ghost who appears at the end of the game to thank the user for saving him is modeled on Rodney Dangerfield. Three (identical) ghosts must be saved to complete the activity. In fact, the ghost is actually the same, and even he notes this.
[edit] The Mummy's Tomb
Inside the island's token Egyptian tomb, mummies lie buried under stone tablets that have images and writings related to various bits of history on them. Here, the user must play a game resembling a simplified version of Mahjong solitaire to match the related tiles and uncover the mummy. However, there are rules regarding which tiles can be "selected" and, if no move is possible, the game resets. After three mummies have been uncovered, the game is completed. "Tablet Turnover" from the newer version of JumpStart 4th Grade is virtually identical to this game.
[edit] The Vampire Maze
In this game, the user must guide a vampire through a maze of hedges while avoiding a ghost who will turn the vampire into stone. In the center of the screen, a long division problem appears and the user must lead the vampire to the correct answer. Selecting the wrong number will cause another ghost to appear, although, if the user gets more than two ghosts, the extra ones will eventually fade away, leaving just the two. Once several division problems are solved, the vampire will be allowed to enter his coffin in the center of the screen. Three vampires must be put to rest in order for the game to be completed.
[edit] The Pirate Ship
In this game, the user controls a ghostly galleon on a giant map of the world. The user must use geography clues to discover which countries have buried treasures and move the ship over to the correct countries. The user must also take care to not run out of food and supplies, since doing so will end the game. This can be avoided by running the ship into the "food and supplies" icons scattered over the map. There are also "cannon ball" icons that come in useful if the user runs into one of the several pirate ships that speed across the map. The "Map Madness" activity in the second version of JumpStart 4th Grade is nearly identical to this game.
[edit] The Enchanted Forest
In this game, the user uses decimals and fractions to mix three magical potions that will turn a frog back into a "rather handsome" prince. The running gag of the game is that the "rather handsome" prince is actually pretty disfigured. Another running gag is that the same prince is repeatedly turned into a frog.
[edit] The game's conclusion
Once the user enters the attic, Ms. Grunkle attempts to transform all the students back into monsters, along with the user. However, the user producers Ms. Grunkle's magic wand, which protects the kids from the spell. Ms. Grunkle is temporarily shocked that the user has acquired her wand, but then realizes that Madame Pomreeda must be responsible. (The game's opening sequence depicts Ms. Grunkle accidentally dropping her wand next to Pomreeda's carriage.) With that, Ms. Grunkle acknowledges defeat and flies out the window on her broom. A piece of paper she leaves behind on the floor reveals the schoolhouse being restored to its original state.
After this, the game quits and the user's name appears in red on the sign in list. The player can still play the game, but some areas (Pomreeda's carraige, Ms. Grunkle's house) are locked.
[edit] Trivia
- Wolfgang is quite obviously named after Wolfgang Amadeus Mozart and Albert's name is an equally obvious reference to Albert Einstein. "Penny Scilin" is a play on penicillin.
- Near Madame Pomreeda's carriage is a cage with "Cirque du Jumpe Starte" (the first part of this being French for "Circus of the" and the second an alteration of "JumpStart") written on it with images of characters from previous JumpStart products at the top. These characters can seen lurking in the Haunted Woods. They include Eleanor Elephant, Casey Cat, Peter Polar Bear, and Kisha Koala from JumpStart Preschool and C.J. the Frog from JumpStart 2nd Grade.
- Almost all the games have three "rounds" that must be played. The only exception is the pirate ship activity, which has four to five.
- This game makes great use of computer generated imagery, including three-dimensional environments and even some CGI characters. The game, however, does not actually use real-time computer graphics, but rather simulates them by playing pre-rendered footage of walking across the island when the user moves forward.