Harvey Smith (video game designer)

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Harvey Smith is a video game designer interested in deeply simulated, immersive environments.

His work merges elements from RPGs and first-person shooters in the creation of games with strong fictional integrity that lends themselves to self-paced exploration and player self-expression.

Throughout his career, he has had various roles on projects such as Wing Commander 3DO, Ultima VIII: Pagan, CyberMage, Technosaur (cancelled), System Shock, FireTeam, Deus Ex, Deus Ex: Invisible War, Thief: Deadly Shadows, and Area 51.

Based in Austin, Texas, Smith has worked at Origin Systems, Multitude and Ion Storm. Today he works with Midway.

Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, future trends and interactive narrative. At the Game Developers Conference in 2006, Smith won the Game Designer's Challenge: Nobel Peace Prize, for his design featuring a portable video game that facilitates political social action.

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