GURPS Supers
From Wikipedia, the free encyclopedia
GURPS Supers | |
---|---|
GURPS Supers 2nd edition cover |
|
Designer(s) | Loyd Blankenship |
Publisher(s) | Steve Jackson Games |
Publication date | 1989 |
Genre(s) | Super-hero |
System | GURPS |
GURPS Supers was a supplement for the GURPS role-playing game system published by Steve Jackson Games which covered role-playing campaigns with superhero characters and adventures. It had rules for creating superhero characters and examples of such characters. Players could choose from several different basic types of superhero characters that influence how the character's powers are selected. Players can select from a wide variety of powers and their modifications given in GURPS Supers, augmented by those in the GURPS Basic, plus any other GURPS book included by the campaign. The rules book included advice on creating superhero campaigns, and ways for the game master to customize the style of the campaign.
As part of the GURPS system, GURPS Supers had the advantage of easily allowing the exchange of a player's characters or ideas between any the numerous other role-playing campaigns and genres supported by GURPS. It also had the disadvantage of tending to shift the typical superhero campaign to the more "realistic", or gritty, style of GURPS, rather than the more brash and glorious style of the Silver Age of Comic Books, and favors more human, lower-powered heroes rather than the more extreme high-powered ones. Many of the superpowers unique to GURPS Supers appear as Advantages and Disadvantages in the GURPS 4e Basic Set.
There were two editions of GURPS Supers. The first edition was printed in 1989 — the second edition in 1990. The first edition had groupings of character powers that were not used in the second edition. Both were based on the Third Edition of GURPS Basic. There were various aids, supplements and ready-made adventures available, including GURPS Supers Adventures, GURPS Supers: Death Wish, GURPS Supers: Mixed Doubles, GURPS Supers: School of Hard Knocks, GURPS Supers: Superscum, GURPS Supers: Supertemps, Hellboy Sourcebook and Roleplaying Game (based on the Hellboy) series, and GURPS Wild Cards (based on Wild Cards series) along with GURPS Wild Cards: Aces Abroad.
The official "house setting" for GURPS Supers was the "IST World", described briefly in chapter 7 of GURPS Supers and later appearing in its own full-length supplement, GURPS International Super Teams.
[edit] 4th Edition
For the 4th edition of GURPS, the majority of rules governing the creation of superhero characters are covered in the more generic GURPS Powers. A PDF release by William H. Stoddard has been announced to cover the genre specific information in a similar style to GURPS Fantasy and GURPS Space books for the fourth edition of GURPS.