Gunman Chronicles

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Gunman Chronicles
Gunman Chronicles, European box art
Developer(s) Rewolf Software
Publisher(s) Vivendi Universal
Engine Half-Life engine (GoldSrc)
Release date(s) November 20, 2000
Genre(s) First-person shooter
Mode(s) Single player, multiplayer
Rating(s) ESRB: Mature 17+ (M)
Platform(s) Microsoft Windows
Media CD-ROM
System requirements 233 Mhz Processor, 32 MB RAM, 400 MB hard disk space, 2x CD-ROM Drive
Input Keyboard, Mouse

Gunman Chronicles is a futuristic first-person shooter computer game using the Half-Life game engine. It was originally planned as a total conversion for Quake; it then switched games to Quake II, followed by another switch to Half-Life, before being spotted by Valve Software and released as a stand-alone retail product in 2000. In the game you will play as Major Archer, a soldier who once left his commanding officer on a planet believing him to be dead.

The story unfolds as you discover your commanding officer, known as The General, in fact survived the battle on Banzur Prime, and was swallowed by the species known as the Xenomes. The General, feeling betrayed by his followers, decides to create a race of super-Xenomes to conquer the Human Race, and it is the player's mission to stop him.

Despite being set in a futuristic science fiction environment it was intended to have a Western-style feel to it. Notably, most of the weapons have different firing modes and some can be upgraded with add-ons: for example, the laser pistol can be fired in pulse, charge, and rapid modes, and an add-on allows the player to charge up shots or use a telescopic sight. The game also features the M.U.L.E, which is a rocket launcher with 11 different customisations.

There was a demo released for Gunman Chronicles that included levels not available in the full game. These can be added into the regular gameflow using the Gunman Chronicles Demo Addon [1].

No patches were ever released for Gunman, and Rewolf Software did not make any more games.

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