GunBound
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GunBound World Champion | |
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Developer(s) | softnyx |
Publisher(s) | (Global "GIS") softnyx (GBS) OnGame (GPS) mobius.ph (GTS) AsiaSoft & ijji HANGAME |
Release date(s) | (Global "GIS") June 2005 (GBS) February 2006 & July 2006 January 2007 (Open Beta) |
Genre(s) | Artillery |
Mode(s) | Multiplayer |
Rating(s) | [not rated] |
Platform(s) | Windows |
Media | Download (113 MB) |
System requirements | Intel Celeron 300 MHz CPU, more than 150MB hard disk space, DirectX 8.0a, dial-up Internet access, 64MB memory RAM, Video Card with 16MB memory RAM and 3D accelerator support. |
GunBound (Korean:건바운드) is a free, turn-based, room-to-room multiplayer online game with many similar features to the popular Worms platform. Additionally, a user's character can be equipped with clothing and other items - termed Avatars.
Two forms of currency exist in the game, which are Gold and Cash; and is used to purchase Avatars. Cash may also be called Coins, in certain versions of the game. While Gold can be easily earned by obtaining various bonuses in the game, the Avatars one can get using such currency are partially limited. Only a specific number of Avatars can be bought with Gold. Cash (or Coin) is gained by using real money and can grant one the privilege to buy "Cash (or Coin) only" Avatars.
GunBound was developed and is maintained by South Korean developer Softnyx. It is currently in its second major release, World Champion internationally and Revolution in North America with ijji as its host. The first major release was Thor's Hammer.
The Japanese version of GunBound, known as GunBound: Planet Battle, is currently in its beta version as of January 24, 2007 and is hosted by HANGAME.
Contents |
[edit] Gameplay
GunBound is a turn-based artillery game similar to the popular Worms series and the genre defining Scorched Earth, the main difference being that GunBound is in a multiplayer online format. GunBound is a two-dimensional ballistics-simulation game.
In GunBound, players are assigned to two opposing teams which take turns firing at each other with vehicles (called "Mobiles" in GunBound parlance). Each "Mobile" has three unique weapons labeled "1", "2" and "SS" (Special Shot). Players use the arrow keys to adjust angle, and then they use either the spacebar (Slice Mode) or mouse (Dragshot Mode) to charge up the power gauge (which only affects trajectory, not damage). Previously, in the Thor's Hammer release, another firing mode known as Sniper Mode existed and is used to correct firing inconsistencies. However, the solution backfired as the mode produced minor random adjustments, therefore rendering Sniper Mode useless. Upon World Champion's release, the aforementioned mode was scrapped from the game.
Factors like terrain, wind and elemental force players to continuously change their aim and trajectory power setting. GunBound also implements a 'delay' system which is influenced by the Mobile, the weapon and/or item a player uses.
GunBound's gameplay guide is well-documented.[1]
[edit] Game Modes
[edit] Solo
Each player has only one life during game play. Once dead, the deceased players access a three-in-a-row, rolling slots game in which they can gain gold, alter wind conditions (affecting the shots of still-living players), or drop randomly-chosen items or bombs from the sky.
Solo mode is a less common choice among players.
[edit] Tag
Tag mode is similar to Solo mode with only one difference: Players are allotted not only one, but two Mobiles at the beginning of a match.
[edit] Score
Players can be killed or die as many times as possible. However, this feature depends on a limited amount of cumulative deaths which, in turn, counts on the number of participants in a team. For every death on a team, the counter is reduced by one point and that specific player is given the chance to reappear again after a set amount of turns. A team wins if there is no living opponent left at the end of a turn or if the opposition's life counter reaches zero.
The lives allotted in "Score" mode relies on the amount of team players participating in a match. For a team composed of n players, there are (n + 1) lives.
Score mode is the most frequently played mode version in GunBound.
[edit] Jewel
Participants are required to eliminate targets called Jewels (seen in the form of Raons). Each Jewel is assigned a point value ranging from -5 to +25.
The team rounding up at least 100 points wins.
Seeing Jewel being played in the servers is a rare find.
[edit] Mobiles
The game has eighteen Mobiles in total with two of them only available by chance if the Mobiles are chosen at random. The other sixteen are available from a selection screen. They are: Armor, Mage, NakMachine, Trico, Bigfoot, Boomer, Raon Launcher, Lightning, J.D., A.Sate, Ice, Turtle, Grub, Aduka, J.Frog, and Kalsiddon.
Two additional mobiles in the "random selection mode" set are Dragon and Knight. Both Mobiles are a rare find. Every Mobile falls under one of three different categories: Mechanical, Shielded and Bionic. Each has its own distinct features.
[edit] Mechanical
This division consists of Mobiles that have strong defensive capabilities. The majority of this group utilize weapons that not just cause major damage on Mobiles, but on terrain as well. All of them have a 4% defense bonus against impact weapons, but they also have a 4% defense penalty against electrical-based attacks. To add insult to injury, Mechanical Mobiles move comparatively less than other mobiles due to their heavy, rigid armor.
Corresponding Mobiles: Armor, NakMachine, Bigfoot, Raon Launcher, Aduka, Kalsiddon, and Knight.
[edit] Bionic
[edit] Shield-based
This category is probably the most unique of them all. Shield Mobiles have the special ability to quickly recover lost health over time through the use of regenerative defensive fields. They have weaker resistance than Mechanical Mobiles, but have a good defensive capability, nonetheless. Shield Mobiles are armed with a beam or electrical weapon and can also disperse energy beam shots (4% defense bonus). The inventors of Shield Mobiles have made them from materials so light that they have the best propulsion of them all. However, Shield Mobiles are susceptible to impact weapons (4% defense penalty) and have comparatively low hit points for Mobiles.
Shield integrity is displayed as a blue bar. Core health is displayed as GunBound's standard green health bar. If attacked, a Shield Mobile loses its shield first before its core health.
Corresponding Mobiles: Mage, A.Sate, J.D. and Lightning.
[edit] Weapon Classes
Along with different types of Mobiles (shielded, bionic and mechanical) also comes different weapon systems that inflict more or less damage according to the Mobile type they deal damage upon. As a rule of thumb, all damage bonuses and penalties of each weapon system on specific Mobiles is given and an addition and reduction of 4% from its normal damage respectively.
[edit] Impact Weapons
Inflict damage upon direct impact. This is chiefly an old-fashioned means of combat, but it excels in damaging Shield Mobiles as it bypasses their shields and exerts damage on them in its fullest potential. However, Impact Mobiles are weak against mechanical mobiles because of their high defensive capability.
Corresponding Mobiles: NakMachine, Boomer, Ice, and Turtle.
[edit] Laser weaponry
Armament based on the exploitation of pure light energy. It wreaks the most havoc on Bionic Mobiles as it is capable of burning their protective shells. It is, on the other hand, the least effective against Shielded Mobiles. The shield generators they make use of is derived from the same laser technology used for combat.
Corresponding Mobiles: Mage, A.Sate, Raon Launcher, Knight, Aduka (Weapon 2 and SS Weapon only) and J.Frog.
[edit] Electricity-based weapons
Electricity from natural phenomenon such as thunderstorms are stored and used as weapons. Electrical weapons are implemented for maximum firepower when dealing with Mechanical Mobiles as electricity easily flows through their metallic alloy. Organic Mobiles, however, have the ability to absorb some electricity, thus slightly reducing the harm done.
Corresponding Mobiles: Lightning, J.D., Grub, Aduka (Weapon 1 only) and Kalsiddon.
[edit] Explosive weapons
With the discovery of gunpowder, explosives could be used as a weapon of war. Inflicts the same amount of damage on all Mobiles without exceptions.
Corresponding Mobiles: Armor, Trico, Bigfoot and Dragon.
[edit] External links
Official GunBound Server Websites
- GunBound International - GunBound International Website (Softnyx)
- GunBound Brazil - GunBound Brazil Website (Ongame)
- GunBound Japan - GunBound Japan Website (Hangame Japan, NHN)
- GunBound Korea - GunBound Korea Website (Softnyx)
- GunBound Latino Service - GunBound Latino Service Website (Softnyx)
- GunBound North America - GunBound North America Website (IJJI, NHN)
- GunBound Philippines - GunBound Philippines Website (Mobius)
- GunBound Vietnam - GunBound Vietnam Website (Asiasoft)