Guardian's Crusade
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Guardian's Crusade | |
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Developer(s) | Tamsoft |
Publisher(s) | Activision |
Release date(s) | March 26, 1999 (Europe) |
Genre(s) | RPG |
Mode(s) | Single player |
Rating(s) | ESRB: Kids to Adults (K-A) |
Platform(s) | Playstation |
Guardian's Crusade is a RPG developed by Tamsoft and released for PlayStation by Activision in 1999. The gameplay is that of a standard turn based role playing game with non random encounters. While it can be enjoyed equally well by adults, it is an excellent RPG for introducing children to the genre. Unfortunately, the game never enjoyed any commercial success, though it still maintains a cult following.
Contents |
[edit] Storyline
You play the role of a young boy named Knight, who lives with a fairy named Nehani. One day, while minding your own business, a large pink blob-like pig creature falls from the sky. You subsequently name it Baby and set off on a journey to return it to God's Tower.
Fans of Guardian's Crusade appreciate the game's humour, upbeat atmosphere, endearing characters (particularly Nehani and Baby) and epic story that, while considered slow for the first half of the game, picked up dramatically during the last third. The memorable ending is notable because, unlike many RPGs, it leaves no loose ends.
[edit] Living Toys
Along the way, Knight encounters Living Toys, mystical clockwork toys that can move and aid Knight, Baby and Nehani in battle with certain skills. These Living Toys were created by Mr. Zeppetto many years ago, whose home is found off the coast of the left-hand continent south of Santa Claria and north of Den Heldar. Throughout the game, Living Toys can be found in various chests around the world. Each has its own unique moves/abilities and work with Knight and Baby in order to overcome strong foes.
Living Toys drain Knight's psychic points (PP), and can only be attacked a certain number of times before they retreat to Knight once again. Certain Living Toys can only be used once per battle, and once Knight's PP is drained completely Living Toys cannot be used.
[edit] Classification of Living Toys
Living Toys can generally be classified as four different types;
Attackers - Mainly used to directly inflict damage upon the enemy in combat.
Helpers - Add extra power to your attacks, put the enemy to sleep or help you defend against certain attacks.
Healers - Attempt to heal one or more members of your party.
Miscellaneous - Useful outside of combat/unable to fit into the other categories.
[edit] Living Toy Categories
Living Toys can further be grouped in combat-specific areas. These apply to when the Living Toy is sent out into battle;
Continuous - The Toy will stay by your side continually until the battle ends or it gets attacked.
Multiple use - These Living Toys must be summoned each time you require their usage. They can be used more than once a battle.
Single use - Can only be used once per battle as the name implies.
[edit] Notable Features
From a technical standpoint and in terms of its contribution to the development of the RPG genre, Guardian's Crusade is noteworthy for several reasons.
First, the game featured a seamless graphical transition between towns, the overworld, and flight, which all utilized the same graphical engine and scale. Many other RPGs before and since have relied on miniature, less detailed representations of towns when a player is exploring the overworld (e.g. the Playstation 1 Final Fantasy series) or flying (e.g. Dragon Quest VIII). This feature helped to make the Guardian's Crusade world more immersive and is an impressive accomplishment given the technical limitations of the Playstation console.
Second, the game was far ahead of its time in implementing a system that allowed players to choose whether or not to engage in random battles. Enemies on the overworld and in dungeons were represented by different sized ghosts which would wander the landscape and chase after the player, but could be avoided through speed or stealth. Large aggressive pink ghosts represented enemy monsters with higher levels than the player. Enemies at a lower level were represented by smaller white ghosts that would actually flee from the player. This mechanic made fighting enemies less frustrating than the typical RPG and provided a visual indicator of how powerful the player character was becoming.
Finally, the game was on the leading edge of the "pet simulator" genre which has continued to be very popular, especially in Japan (e.g. Nintendogs). Guardian's Crusade incorporated this mechanic in a full-color 3D game with full-motion cinematics, at a time when the much more popular Pokemon series was still confined to the Game Boy Color.