Banjo-Kazooie: Grunty's Revenge
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Banjo-Kazooie: Grunty's Revenge | |
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Developer(s) | Rare |
Publisher(s) | THQ |
Series | Banjo-Kazooie series |
Release date(s) | September 15, 2003 October 24, 2003 |
Genre(s) | Platformer |
Mode(s) | Single player |
Rating(s) | ESRB: Everyone |
Platform(s) | Game Boy Advance |
Media | 64-megabit cartridge |
Banjo-Kazooie: Grunty's Revenge is the third installment in the Banjo-Kazooie series and the second in chronological order (in terms of the point of the beginning and end of the game - in fact, as time travel plays a significant part in the plot, most of the action takes place decades before Banjo-Kazooie). Developed by Rareware and published by THQ, it was the first Rare game released after being purchased by Microsoft from Nintendo. Ironically, it was for the portable Game Boy Advance (a Nintendo handheld). The game used an overhead platform design similar to Conker's Pocket Tales to replicate the 3-D feel of the console entries in the series but on a smaller scale. It is the only Banjo-Kazooie game not released in Japan.
Contents |
[edit] Story
The storyline for the game went under several revisions over the course of its development. Originally, it wasn't supposed to take place in normal Banjo-Kazooie continuity, but rather in an alternate reality where the Nintendo 64 sequel Banjo-Tooie never took place. Eventually, this idea was abandoned in favor of placing it between the two previous entries (two months after Banjo-Kazooie and one and a half years before Banjo-Tooie), hence an interquel.
In the game, Gruntilda Winkybunion the witch is still trapped under the giant boulder that fell on her in Banjo-Kazooie. After several weeks of trying to push the boulder off, her loyal henchman Klungo decides that a different plan of action is required. He builds a mechanical robot, Mecha-Grunty, and tells Gruntilda to transport her soul into it. While her body would still be stuck underground, she could now initiate a revenge scheme against Banjo and Kazooie. Kidnapping Kazooie, she goes back in time two decades with the plan to prevent the bear and bird duo from ever meeting, therefore erasing her prior defeat from history. Springing into action, Mumbo Jumbo used his own powers to send Banjo back to the same time to put a stop to Gruntilda's time-space continuum altering desires. Banjo then meets up with Bozzeye, a mole who will teach him moves in this game.
[edit] Worlds
[edit] Spiral Mountain
Banjo begins his adventure here. This is also where he accesses many of the game's worlds.
[edit] Other worlds in Banjo-Kazooie: Grunty's Revenge
- Cliff Farm: A rather practical level consisting of a farm area. Banjo does not find Kazooie in this stage.
- Breegull Beach: A beach/jungle area where Banjo finally rescues Kazooie.
- Bad Magic Bayou: A swamp/Halloween based area filled with poisonous water and air. This level contains an early version of Mad Monster Manor from the first game.
- Spiller's Harbour: A polluted beach/boardwalk area and one of the harder areas in the game.
- Freezing Furnace: An icy level where the furnace for Grunty Industries is currently being built underground. Similar to Hailfire Peaks in Banjo-Tooie.
[edit] Reaction
With a lack of promotion from THQ, Banjo-Kazooie: Grunty's Revenge was a relatively low-profile release and therefore didn't make as big of a splash as its N64 counterparts. Regardless, most reviews were good and fans generally felt it lived up as a scaled-back version of the N64 adventures. However, GameSpot gave the game a 6.8/10, criticizing the better aspects of the game being overshadowed by its focus on item collecting and "the rather short nature of the overall quest". [1] The game has an average score of 73% at Game Rankings. [2]
[edit] Differences
This game has several differences from it the other two games in the series.
- Kazooie gun move, in the game Banjo can hold Kazooie as if shes a gun like in Banjo-Tooie, this doesn't make sense because Banjo had to learn this in BT.
- None of the characters from other games appear(besides Mumbo, Boggles, and King Jiggy but those are ancestor versions and the original Mumbo only appears at the beginning.)
- The worlds are easilly found without any big tasks or sidequests.
- The worlds are smaller.
- Transformations done in one world can be done in another.
- There are no singular/original bosses. A few are Gruntilda and Grunty and others are simply several monsters together.
[edit] External links
- Official Rare Website
- Banjo-Kazooie: Grunty's Revenge at IGN
- Banjo-Kazooie: Grunty's Revenge at MobyGames
Banjo-Kazooie • Banjo-Tooie • Grunty's Revenge • Banjo-Kazooie 3 |
Banjo-Kazooie games | Banjo-Kazooie • Banjo-Tooie • Grunty's Revenge • Banjo-Pilot • Banjo-Kazooie 3 |
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Battletoads games | Battletoads • Battletoads (Game Gear) • Battletoads & Double Dragon • Battletoads in Battlemaniacs • Super Battletoads |
Conker games | Conker's Pocket Tales • Conker's Bad Fur Day • Conker: Live & Reloaded |
Donkey Kong games | Donkey Kong Country / Land • Donkey Kong Country 2 (GBA) / Land 2 • Donkey Kong Country 3 (GBA) / Land III • Donkey Kong 64 • Diddy Kong Racing (DS) |
Perfect Dark games | Perfect Dark (GBC) • Perfect Dark Zero |
Killer Instinct games | Killer Instinct • Killer Instinct 2 • Killer Instinct Gold |
Sabreman games | Sabre Wulf (GBA) • Underwurlde • Knight Lore • Pentagram • Mire Mare |
Jetman games | Jetpac (Refuelled) • Lunar Jetman • Solar Jetman: Hunt for the Golden Warpship |
Other games | Blast Corps • GoldenEye 007 • Jet Force Gemini • Star Fox Adventures • Grabbed by the Ghoulies • Kameo: Elements of Power • Viva Piñata • It's Mr. Pants |