Grick

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Dungeons & Dragons creature
Grick
Alignment
Type Aberration
Source books
First appearance
Image Wizards.com image
Stats OGL stats

In the Dungeons and Dragons fantasy role-playing game, the grick is an aberration. It resembles a large (roughly 8 feet long and 2 feet wide and tall), green and white colored slug/snake-like creature of which one end bears a vulture-like beak ringed by four barbed tentacles.

[edit] Combat

The grick apparently prefers to lurk in the shadows in urbanized, high population, slightly underground areas, and attacks when hungry or frightened. When prey (virtually anything that moves) comes near, it lashes out with its tentacles. Due to the weakness of its jaws compared to the rest of its body, it prefers to drag the ensnared food back to its lair to be consumed at the grick's own leisure rather than tearing it apart and eating it whole right then and there. The grick's rubbery hide can absorb most blows from an attacker, but the beak, however, is a weak spot, as are the tips of the tentacles.

The grick is usually solitary, but sometimes groups together in clusters of 2 to 4. Grick clusters do not fight in concert, nor do they have much love or loyalty for one another. Each one will attack whatever is closest or causing the most damage to it, and will break away from the cluster and go back to its individual lair once it has acquired prey.


Gricks are classified as neutral, but due to their nature, might best be classified as bestial evil (though this isn't an official D&D alignment).

[edit] References


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Dungeons & Dragons creatures

Creature types: AberrationAnimalConstructDragonElementalFeyGiantHumanoidMagical beastMonstrous humanoidOozeOutsiderPlantUndeadVermin

Categories: Dragonlance creaturesEberron creaturesStandard creaturesUndead creaturesSpelljammer creaturesGreyhawk creaturesForgotten Realms creaturesExtraplanar creatures

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