Gregory Horror Show (video game)

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Gregory Horror Show
Image:GregoryhorrorshowPS2box.jpg
Box art from the PAL (European) version of the game
Developer(s) Capcom Studio 3[1]
Publisher(s) Capcom[1]
Release date(s) JPN 7 August 2003

EU 15 December 2003
[1]

Genre(s) Survival Horror
Mode(s) Single player
Platform(s) Playstation 2
Media CD ROM
Input Controller

Gregory Horror Show (known as Gregory Horror Show: Soul Collector in Japan) is a survival horror video game based on the computer-generated imagery (CGI) cartoon series of the same name. The game was published by Capcom in Japan and Europe, but was not released in North America. Players find themselves lost in a wood and forced to seek refuge in a menacing hotel run by Gregory, a creepy anthropomorphic mouse. In order to escape the hotel, players must retrieve a soul in a jar from each of the hotel's bizarre denizens and return them to Death.

Contents

[edit] Story

[edit] Gameplay

Players must navigate the hotel, retrieving the bottled souls which the hotel guests have been carrying. Neko Zombie, a cat who has become imprisoned in his room, introduces players to the control scheme and methods of spying on guests and stealing the souls back. Spying through keyholes allows players to eavesdrop useful information from guests, as well as scout ahead before plunging into a room and coming face-to-face with guests.

Guests will usually flee if they see the player character, whilst they still possess a bottled soul. Once the player has recovered the soul from that particular guest, instead of fleeing they will chase and attack the player, reclaiming the soul should the player still be holding it. The guests can all run faster than the player's character, making stealth an important aspect of play. It is possible to hide in wardrobes, but this must be achieved whilst any pursuing guests are out of sight.

As play progresses and souls are collected, more guests check-in the hotel and more hotel rooms and areas become available for exploration. This is in addition to the guests who have already been relieved of their soul bottles - these prowl the corridors of the hotel, looking for the player, making it increasingly difficult to travel from one location to another without being seen.

[edit] Reception

The game received average reviews, with a Metacritic average score of 73 from 100.[2]

[edit] References

  1. ^ a b c Gregory Horror Show game profile from website IGN.
  2. ^ Metacritic homepage for Gregory Horror Show