Granado Espada

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Granado Espada
Developer(s) IMC Entertainment
Release date(s) SG2007[1]
Genre(s) Fantasy MMORPG
Mode(s) Multiplayer
Platform(s) Microsoft Windows
Media Download
System requirements Windows
Input Keyboard and mouse

Granado Espada (usually referred to simply as Granado) (Korean: 그라나도 에스파다) is an Age of Exploration fantasy MMORPG developed by IMC Entertainment. Set in a detailed fictional gameworld that mirrors the 17th century and the European colonists' forays into the New World, the game allows players to explore the newfound continent of Granado Espada in a hunt for treasure, adventure, and fame.

Publisher K2 Network announced in January 2007 that they would be bringing Granado Espada to the North American and European markets in Summer 2007 under the new title of Sword of the New World.[2]

Contents

[edit] Game features

[edit] Multiple Character Control

Granado Espada screenshot of a three-character team (fighter, warlock and scout)
Granado Espada screenshot of a three-character team (fighter, warlock and scout)

Granado Espada distinguishes itself from many modern-day MMORPGs with its Multiple Character Control (MCC) system. Rather than playing one character at a time, or using two clients to do so, a player may control a party of up to three characters in a single gaming session. This party play aspect of the game gives Granado Espada more of the feel of traditional, non-networked console and PC RPGs. The character order may be set within the Barracks at the beginning of the game, and any member of the party can be selected to lead the other characters or act alone at any time throughout the game. The other two characters can be commanded to follow or attend the lead character as the party moves through a given area.

There are various modes by which the party AI will automate the other two characters, among them an assault or attack mode, in which the scout or healer (if any) will automatically heal all members upon fighting mobs, and a defense mode for areas with a lighter concentration of mobs. The player is responsible primarily for controlling the lead character, while the other two characters will act and react according to the mode manually set by the player.

[edit] Areas and quests

A Granado Espada town
A Granado Espada town

The dungeons in Granado Espada are interspersed between towns and generally composed of three levels with successively more difficult mobs. In order to travel to a new town a player must often complete a series of quests that involve gathering items from a given dungeon level, or reaching the end of the dungeon. On the way the player will encounter a number of waypoints or saved locations that may be teleported to for a fee and save him much of the journey back and forth. Each dungeon's final level terminates in a Mission Room, or a room in which a boss mob may be challenged by teams of players. Missions are instances, wherein players get their own "instance" or "room" of a specific map just for themselves, a technology developed by Richard Garriott and popularized by Guild Wars and to some extent World of Warcraft.

Quests are an integral part of Granado Espada, so much so that the player can only control a second and third character after completing a series of quests. Various NPCs throughout the towns and in some dungeon locations may be spoken with to initiate quests.

Once Knight status is granted via a quest, the player may unlock and access another difficulty level for dungeons he has already passed. Quest rewards range from "Vis" (the game's currency) to Family Points (used to expand the Barracks and create characters) and NPC Cards.

[edit] Dueling and Team PvP

Granado Espada has a Dueling System by which a player may issue a challenge to another player's team and duel them in an arena removed from the actual game. Ladder points may be earned or lost in a duel.

[edit] Characters

[edit] Trading Characters

Unlike most games, which prohibit the trading of characters, Granado Espada allows the trading of characters between different players.[3]

[edit] Barracks system

Characters are generated and maintained within a Barracks System. Designed to enhance the teamplay provided by the MCC system, the Barracks provide not only a way to organize your teams, but a "Dress Room" used to create new characters. Each set of characters is created under one Family Name which each character will carry as a surname.

As new NPC Cards are obtained, different NPC classes can be created. The game allows up a maximum of eight character slots, with four slots initially available to players and the other slots purchaseable with family points. These are earned through quests and winning duels and may be spent on character and slot creation.

[edit] Classes

The player starts out with the ability to create either of five starter classes: Fighter, Wizard, Scout, Musketeer and Elementalist (Warlock in the Japanese version).

  • Fighter - The general melee class for Granado Espada, the Fighter has the most Stances of any class and can use the widest array of weapons. Often used by players as their default tank.
  • Wizard - A magic-using class with a wide array of skills, including levitation magic as well as offensive magic, with area of effect (AOE) attacks at higher levels. The wizard also has an ESP stance that allows the user to strengthen the party.
  • Musketeer - A class that relies on rifles, muskets and pistols. Slow running speed and tremendous damage to single targets as well as limited AOE attacks.
  • Scout - A healer class that can also buff other members of the party and resurrect dead characters with potions.
  • Elementalist - An extremely powerful but slow-moving nuking class that specialises mainly in AOE attacks.
  • NPC Classes - There are a variety of NPCs obtainable throughout the game that utilise all kinds of weaponry, including siege cannon and shotguns, or a combination of the abilities of the above basic classes. Though, certain skills of an NPC character can't be used by a character that the player has created.

[edit] Stances and skills

Each class may use a variety of weaponry and gear, which is limited by level. Particular weapons or combinations of weapons require a Stance to use, and with each stance comes a set of skills. Books to learn higher-level Stances may be purchased at the Stancebook seller NPC. The higher the level of the Stance, the more skills can be unlocked, and the more skill points can be spent on improving each skill. The Fighter class has a particularly varied set of Stances that employ a wide range of weapons, from two-handed swords and polearms to sabres, rapiers and pistols.

[edit] Music

Much of the tracks in Granado Espada were composed by SoundTeMP and a number were contributed by DJ Tiesto and related production outfits. Osamu Kubota also lends a hand with a few tracks of his own.

[edit] References

  1. ^ Post on Singaporean site. granadoespada.sg (2007-02-28). Retrieved on March 12, 2007.
  2. ^ "Another Korean MMO Coming Stateside", Totalgaming.net, 2007-01-23. Retrieved on January 23, 2007.
  3. ^ Part of features on the Sword of New World Official Site. IMC Games Co.,Ltd.. Retrieved on March 11, 2007.

[edit] External links

In other languages