Talk:Go strategy and tactics
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[edit] Initial Comments
This looks great!
One point that maybe should be mentioned: beginning players often try hard to capture opponent's stones and neglect the building of territory. It is important to realize that capturing stones which are already dead is actually disadvantageous: the player loses a move and also a point by playing in their own territory; the dead stones would be his anyway at the end of the game.
Oh, and the common "trick" of playing right inside the opponent's territory, sacrificing a stone on a crucial point to prevent the opponent's group from forming two eyes.
And maybe some opening theory: 4,4 or 4,5 moves, and on a 9x9 board 3,3 or 3,4 moves and why. --AxelBoldt
check "taoism" you can find something
I think that Mistakes-section is completely unnecessary, unrelated to article and contains information about game of Go that doesn't seem to be truthful or useful. I'm KGS 1D, and I know for sure that anything suggested in that Mistakes-section just doesn't work. Besides, I think language used there is poor. So, I'll just remove it. Maybe replacing it with Hamete-section, which is actually strategic aspect on Go.
[edit] Sente/Gote
The sente/gote part is incomprehensible (to me at least). This page has a better explanation IMHO: http://senseis.xmp.net/?Sente