Go (modern board game)
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Go was a family board game, based on international travel, manufactured by Waddingtons Ltd in the 1960's. The objective of the game is to travel the world, by air, sea, rail and road, collect a pre-determined number of souvenirs from each city visited, and to return to the starting point (London). The board is in two parts, and each player has a counter on each part. The outer edge is where the player moves when in a city, and is where money can be changed and tickets purchased. The inner part is a world map marked with travel routes between major cities. The map also has shows remote locations (such as Heard Island) to which a player might be diverted by a "storm" following the drawing of a "risk" card by landing on a hazard marker while travelling.