Gloom (game)

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Screenshot from Gloom
Screenshot from Gloom

Gloom is a 1995 computer game for the Amiga computer.

Gloom was the first proper, commercially released, clone of the immensely popular first person shooter Doom on the Amiga. Although technically slightly inferior to Doom, its release marked a milestone in Amiga gaming, as the Amiga at the time was not widely considered to be able to run such a game.

Contrary to some belief, Gloom is not based on the original Doom engine, but actually bares closer technological resemblance to Wolfenstein 3D. Neither games feature higher or lower levels. One distinct improvement Gloom offers to over games is walls that move horizontally allowing for sliding doors and "rotating blade" style walls. In terms of style, however, the game greatly resembles Doom's Sci Fi setting, and even features levels based upon Hell later in the game.

Later Amiga Doom clones soon followed, such as Alien Breed 3D and Breathless, and most notably including an official port of Quake.

Gloom's authors were Mark Sibly (programmer) Kurt & Hans Butler (Graphics) and additional Art work Laki Schuster, Kev Stanard (Music)

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Development Company Black Magic, Published By Guildhall