Global Domination (computer game)

From Wikipedia, the free encyclopedia

Global Domination
Developer(s) Impressions Games
Release date(s) 1993
Genre(s) Turn based strategy
Mode(s) Single player, Multiplayer (hotseat)
Platform(s) DOS
Media Floppy disk
Input Keyboard, Mouse

Global Domination is a strategy computer game modelled closely on the popular board game, Risk. Impressions Games expanded on the game dividing the world into more territories, adding unit types which could be controlled in a mini-game, adding the concept of unit obsolesence and adding the ability to fund intelligence operations.

[edit] Background

Like Risk, Global Domination is a turn based game. Each game starts with the players being allocated a few random territories across the globe. The player would then be allocated a certain number of points to invest in purchasing units, researching technology or spending in intelligence operations. Players could then use their units to claim neutral or "brown" territories or invade other player territories. Players would often have to be careful not to spread their forces to thin lest they risk territories revolting (or turning into "purple territories").

When a player attacks of defends a territory, he/she can choose to either auto-resolve battles or micro-manage it. Micro-managing the battle results in a mini-game that simulates the battlefield where combat takes place.

Players could choose to challenge other humans or a selection of AI mostly based on famous world leaders. Each AI player had a different strategy and their competency and aggressiveness varied. Some AI players featured in the game included:

[edit] Trivia

  • Earlier versions of Global Domination featured Adolf Hitler as one of the computer opponents. This was however changed to Otto von Bismarck in later releases.

[edit] References