Ginta Toramizu
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Ginta Toramizu (虎水ギンタ Toramizu Ginta) is the main character of MÄR (Märchen Awakens Romance), an anime and manga series by Nobuyuki Anzai.
Ginta is brought to the fantasy world of Mär Heaven by a boy named Alviss so that he can save the world from the Chess Pieces. He uses the unique ÄRM Babbo, which was used by the head of the Chess Pieces six years prior, to create Team MÄR and defeat the Chess once and for all.
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[edit] Story
Ginta is a fourteen year-old boy in middle school in Japan. He has always had a daydreaming problem; falling asleep in class happens on a regular basis. Ginta's dreams are about a fantasy world in which he is the hero. On many occasions he tells Koyuki, the only person who believes that his dreams are real, about the dreams and how one day he will go to the place he sees when he's asleep. Many of his classmates and teachers pick on him for sleeping in class and Ginta often ends up getting beat up or running around the school as punishment.
Ginta's mother doesn't like to hear of his dreams because of his father who disappeared about six years ago. He had the same dreams as well and she is worried that Ginta will leave her. She writes fairy tales, or märchen, for a living. She also playfully beats Ginta up for playing too many video games and slacking off at school.
One day at school Ginta enters a strange world called Mär Heaven through an ÄRM called the Gate Keeper Clown. Koyuki wishes to come with him, but the gate only allows Ginta through since he can only guarantee the safety of one passenger. Mär Heaven turns out to be the world from his dreams. In this world, Ginta's poor eyesight is healed and his strength has increased tenfold because of the immense decrease in gravity. (though this not explain his eyesight improvent and why "Mär Natives" aren't as strong) He can also run rather fast.
Not long after entering Mär Heaven, Ginta meets a witch named Dorothy who introduces him to the ways of Mär Heaven. Then soon after, Ginta finds a powerful ÄRM called Babbo. After aruging with Dorothy over keeping it, she lets him have it because its too heavy for her to wield.
At the end of the anime, Ginta and his father return to his world and he meets back up with Koyuki, who was merged with Snow to create a single person.
[edit] Ginta's ÄRM: Babbo
Babbo has many ways of attacking, different "versions" of Babbo that can attack. However, these versions cannot be accessed with the Magic Stones that are attributed to them. Babbo can also change sizes, which is why he weighs so much.
Before Ginta acquires any of these Stones, he uses the ÄRM like a kendama or just whips it around. However, this proves to be rather effective. Ginta later finds out that data is recorded in Babbo through his imagination; the greater the form imagined the more powerful it will be. In total there are eight spots for Magic Stones, four on each side. In the series, these different forms are referred to as "versions".
[edit] Version 1-A: Hammer ÄRM; 1-B: Dagger ÄRM
- Ginta's fist and Babbo merge together to create a metal ball (hammer) or a dagger. In this mode Babbo can telepathically communicate with Ginta. This version is mainly used for close range fighting.
[edit] Version 2: Bubble Launcher
- Babbo turns into a gun with which Ginta can fire exploding bubbles that look like Babbo. Ginta uses this for long range fighting or as cover.
[edit] Version 3: Gargoyle
- Gargoyle takes a lot of magical power to use. Babbo turns into a giant Gargoyle creature that levitates above the ground on a giant crystal. Because this version is a guardian ÄRM Ginta can't move when he uses it, but it also is very dangerous; if he is reckless with it, Ginta's spirit will be crushed.
[edit] Version 4: Holy Guardian Alice
- Babbo turns into an angelic female Guardian ÄRM that uses healing magic, which is effective for counter-attack and protection against Darkness ÄRMs.
[edit] Version 5: Cushion Jelly
- Babbo turns into a giant pudding that covers Ginta entirely and absorbs all physically destructive attacks used by the enemy. The one drawback is that this move will render Ginta motionless.
[edit] Version 6: Puss in Boots
- Babbo turns into a giant Puss in Boots, gaining immense speed and the ability to use other ÄRMs.
[edit] Version 7: Union
- A spell that reunites the separated.
[edit] Version 8: Gate Keeper Clown
- Babbo transforms into an exact replica of the Gate Keeper Clown allowing a certain number of people, determined by the dice roll of the Gate Keeper, to go into the real world from MÄR-Heaven.
[edit] References
VIZ Media - MÄR. Retrieved on 2007-02-02.
Nobuyuki, Anzai (2005). MÄR. VIZ. ISBN 1-59116-902-X.