Ghostbusters (Sega video game)

From Wikipedia, the free encyclopedia

Ghostbusters
Image:Ghostbusters Genesisboxart.jpg
Developer(s) Sega, Compile
Publisher(s) Sega
Release date(s) June 29, 1990
Genre(s) Run and gun
Mode(s) Single player
Platform(s) Mega Drive/Genesis

Ghostbusters was released by Sega for the Mega Drive/Genesis in 1990. It is unrelated to the earlier Activision game, and is instead a straightforward platform game in which the player takes control of squat cartoon representations of three of the four Ghostbusters from the movie, with the noticeable absence of Winston Zeddemore.

[edit] Story

In-game screenshot of Ghostbusters.
In-game screenshot of Ghostbusters.

Ghostbusters takes place between Ghostbusters and Ghostbusters 2, and the Ghostbusters are down on their luck. Random calls begin to pour in from around the city, including the eventual reappearance of the Stay Puft Marshmallow Man. After each case, a piece of a medallion is collected. After four cases, the Ghostbusters notice the PKE level has spiked in the city. After the final call, two of the Ghostbusters (the two you are not playing) are captured by a crazy scientist, and you must rescue them from a castle the scientist has trapped them in. By the time that happens, a hole breaks open in the city, and you must save New York once again from total destruction.

[edit] See also

Ghostbusters
Movies: Ghostbusters | Ghostbusters II | Ghostbusters III
Television: The Real Ghostbusters | Extreme Ghostbusters
Video Games: Ghostbusters (Activision) | Ghostbusters II | Ghostbusters (Sega) | Ghostbusters (Xbox 360)
Technology: Proton pack | Ectomobile | Ghostbusters equipment
Characters: Peter Venkman | Egon Spengler | Ray Stantz | Winston Zeddemore | Janine Melnitz | Ivo Shandor
Ghosts: Slimer | Stay Puft Marshmallow Man | Vigo the Carpathian | Scoleri Brothers | Samhain | Bogeyman
Misc: Ghostbusters: Legion | Ghostbusters: The Return | Ghostbusters (role-playing game) | Filmation's Ghostbusters


[edit] External links