Get the Picture (TV series)

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Get the Picture

Get the Picture title card.
Genre Children's game show
Creator(s) Dana Calderwood
Developer(s) Gwen Billings
Starring Host: Mike O'Malley
Announcer: Henry J.
Country of origin Flag of United States United States
Language(s) English
Production
Producer(s) Marjorie Cohn
Executive producer(s) Andy Bamberger
Brown Johnson
Running time 23 minutes
Broadcast
Original channel Nickelodeon
Picture format NTSC (480i)
Original run March 1, 1991March 1, 1993
Links
Official website
IMDb profile
TV.com summary

Get the Picture was an American children's game show aired from 1991-1993 on Nickelodeon. Hosted by Mike O'Malley, the show featured two teams answering questions and playing games for the opportunity to guess a hidden picture on a giant screen made up of 16 smaller screens.

Contents

[edit] Main Game

[edit] Round 1 (Connect the Dots)

Dots outlined of a Thing, Food, Animal, Person, Sport, Character, Place, People, Event, Action, Game or Monument was shown on the 16-panel screen with only the unconnected dots, the numbers of the sections, and the category showing. The host will ask a series of questions to both teams worth 20 points (originally dollars, this was changed in the second season). They can buzz-in in the middle of reading of a question, and if the team answers the question correctly worth 20 points and enabled a team to pick a square. If incorrect, the opposing team will have a chance to answer once the host re-reads the question. The square that they chose had the dots connected, after which the team could guess the picture. A correct guess awarded the team 50 points, but a team lost 20 points for an incorrect guess. Hidden in two of the squares were "Power Surges" which were picture guessing games worth 20 points, which revealed actual portions of the image. The round continued until time was called, at which point the picture (if one was being played) would be revealed one square at a time. The first team to buzz in with the correct answer got the 50 points for solving it.

[edit] Round 2 (Dots)

The board was broken up into squares with four points on them and a new subject was revealed. The host reads a series of questions with multiple answers, and any team that gave all answers earned 40 points. If a team missed any part of the answer, the opposing team could give the remaining answers and steal the points once the host re-reads the question. The team that earned the points selected two dots to connect for every answer the question had. If the lines made formed a box, that portion of the picture was revealed. In this round, correctly guessing the picture scored 75 points, while incorrect guesses still cost 20 points. There was one "Power Surge" hidden on the board; however it was now a physical activity. Completing a Power Surge in this round earned the team 40 points. Again, if time was running short the puzzle in play would be revealed one square at a time until someone guessed correctly for 75 points. After time ran out, the highest scoring team won the game and advanced to the "Mega Memory" bonus round.

[edit] Tiebreaker

If teams ended the game tied, a final speed round would be played, with the first team with the correct answer advancing to Mega Memory.

[edit] Power Surge themes (Knowledge activity)

  • Airport Security: The team would be shown some items as if they were being put through an airport security X-ray machine, and would have a set amount of time to identify certain items that passed through based on what the objective was.
  • Slap Happy: A picture would slowly be revealed onto the screen through hands "slapping" it onto the screen. The team had to identify a certain amount in the time allotted.
  • Rebus Mania: The team would be shown a rebus and would have 30 seconds to solve it.
  • What's in common: Four pictures are shown, and the team would have 30 seconds to identify what they are in common.
  • It's raining pictures: Like it's raining, a picture square is revealed one square down and would have 30 seconds to identify five.
  • Follow that Rhyme: Like Simon, three pictures shown, one at a time, a picture will reveal, and then they have to repeat what they've seen until they get eight times in a row.

[edit] Power Surge themes (Physical Activity)

  • Toss Across: Played similar to the Tyco game of the same name. The team playing had 30 seconds to toss computer chips in an attempt to flip the pieces over to reveal numbers (9 in all).The pieces also had punctuation marks, which did no good. The game continued until time ran out, all nine numbers were revealed, or the team ran out of chips.
  • Ring Toss for pieces: Same idea as Toss Across, with the exception of the contestant having to throw rings over spots on a computer motherboard. The spots were not all in order, either.
  • Putting for pieces: Similar playing Golf, now teams are putting in the hole.
  • Shuffling for pieces: Similar to Golf and Toss Across, with the exception of contestants shuffling large floppy disks, trying to get the center of the disk onto designated spots, in numerical order from top to bottom.

At the end of the time, a picture on a 3-by-3 grid was shown with the revealed places on the grid, and a correct guess won, an incorrect guess or ran out of time give the opposing team 40 points.

  • Jigsaw Puzzle: The contestants have 45 seconds to put a jigsaw puzzle together, retrieving the pieces from a podium and placing them on a giant jigsaw puzzle board. When time runs out or if the puzzle is complete, the contestants must guess what the picture formed by the puzzle is.

[edit] Bonus Round (Mega Memory)

Nine numbered pictures were shown to the team for ten seconds, then concealed. The team stood in front of a large keypad numbered 1 through 9, each button corresponding to one of the pictures. O'Malley read a clue corresponding to one of the nine hidden pictures. Taking turns, the contestants pressed the number of the matching picture. For each correct answer within 45 (35 in season two) seconds, the team won cash or a prize. In season one, each team member won $100 for identifying the first six; and prizes of increasing value after that. In season two, the cash was split between the players; one of several cost-cutting moves.

[edit] Rule changes in the 1992-1993 season

  • The game started out with a toss-up picture played the same way as the speed rounds.
  • There were two "Power Surges" in round two, and they were now involved knowledge instead of skill (just like in round 1). In addition, all Power Surges were played center stage (the knowledge based Power Surges in season one were played at the contestant podium).
  • The time in "Mega Memory" was reduced to 35 seconds, and teams now earned $100 for the first six matches. The shortening of the round to 35 seconds was probably because of a few teams that made the bonus round look really easy in the first season (A couple teams won with almost 20 seconds remaining). The time deduction made the bonus round much harder, with many teams not getting a chance to go after the actual prizes in the bonus round because they failed to get 6 matches before time expired.

[edit] Episode status

Reruns have aired on Nickelodeon GAS since 1999, although the show has been stuck at 1pm/12pm central since April 2004 & 1:30pm/12:30pm central since mid to late 2003.

[edit] See also

Game Shows on the Nickelodeon Network
Premiered between 1986-1989:

Double Dare | Super Sloppy Double Dare | Family Double Dare | Finders Keepers | Make the Grade | Think Fast!

Premiered between 1990-1996:

Get the Picture | Nickelodeon GUTS | Global GUTS | Legends of the Hidden Temple | Nick Arcade | What Would You Do? | Wild and Crazy Kids | NickAmerica

Premiered between 1997-2003:

Figure It Out | Figure It Out: Family Style | Figure It Out: Wild Style | You're On! | Double Dare 2000 | Nickelodeon Robot Wars | Scaredy Camp