Gestalt psychology
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Gestalt psychology (also Gestalt theory of the Berlin School) is a theory of mind and brain that proposes that the operational principle of the brain is holistic, parallel, and analog, with self-organizing tendencies; or, that the sum of each part is less than the whole subject. The classic Gestalt example is a soap bubble, whose spherical shape (its Gestalt) is not defined by a rigid template, or a mathematical formula, but rather it emerges spontaneously by the parallel action of surface tension acting at all points in the surface simultaneously. This is in contrast to the "atomistic" principle of operation of the digital computer, where every computation is broken down into a sequence of simple steps, each of which is computed independently of the problem as a whole. The Gestalt effect refers to the form-forming capability of our senses, particularly with respect to the visual recognition of figures and whole forms instead of just a collection of simple lines and curves. Gestalt theories of visual perception, especially the Law of Pragnanz have been largely discredited by progess in computational neuroscience.
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[edit] Properties
The key principles of Gestalt systems are emergence, reification, multistability, and invariance.[citation needed]
[edit] Emergence
Emergence is demonstrated by the perception of the Dog Picture, which depicts a Dalmatian dog sniffing the ground in the shade of overhanging trees. The dog is not recognized by first identifying its parts (feet, ears, nose, tail, etc.), and then inferring the dog from those component parts. Instead, the dog is perceived as a whole, all at once.
[edit] Reification
Reification is the constructive or generative aspect of perception, by which the experienced percept contains more explicit spatial information than the sensory stimulus on which it is based.
For instance, a triangle will be perceived in picture A, although no triangle has actually been drawn. In pictures B and D the eye will recognise disparate shapes as "belonging" to a single shape, in C a complete three-dimensional shape is seen, where in actuality no such thing is drawn.
[edit] Multistability
Multistability (or Multistable perception) is the tendency of ambiguous perceptual experiences to pop back and forth unstably between two or more alternative interpretations. This is seen for example in the Necker cube, and in Rubin's Figure / Vase illusion shown to the right. Other examples include the 'three-pronged widget' and artist M.C. Escher's artwork and the appearance of flashing marquee lights moving first one direction and then suddenly the other.
[edit] Invariance
Invariance is the property of perception whereby simple geometrical objects are recognized independent of rotation, translation, and scale; as well as several other variations such as elastic deformations, different lighting, and different component features. For example, the objects in A in the figure are all immediately recognized as the same basic shape, which are immediately distinguishable from the forms in B. They are even recognized despite perspective and elastic deformations as in C, and when depicted using different graphic elements as in D.
Web-based forums and email providers rely on invariance of human perception to prevent automated bots from exploiting the services. A CAPTCHA test presents a distorted image of letters and numbers, not readable by computers, and prompts user to correctly type the string.
Emergence, reification, multistability, and invariance are not separable modules to be modeled individually, but they are different aspects of a single unified dynamic mechanism.
For a mathematical example of such a mechanism using the cubes of psychologists' block design tests, see Block Designs in Art and Mathematics and The Kaleidoscope Puzzle.
[edit] Origins
Although Max Wertheimer is credited as the founder of the movement, the concept of Gestalt was first introduced in contemporary philosophy and psychology by Christian von Ehrenfels (a member of the School of Brentano). The idea of Gestalt has its roots in theories by Johann Wolfgang von Goethe, Immanuel Kant, and Ernst Mach. Wertheimer's unique contribution was to insist that the Gestalt is perceptually primary, defining the parts of which it was composed, rather than being an "additional" element over and above the components parts, as von Ehrenfels earlier Gestalt-qualität had been.
Both von Ehrenfels and Edmund Husserl seem to have been inspired by Mach's work Beiträge zur Analyse der Empfindungen (Contributions to the Analysis of the Sensations, 1886), in formulating their very similar concepts of Gestalt and Figural Moment, respectively.
Early 20th century theorists, such as Kurt Koffka, Max Wertheimer, and Wolfgang Köhler (students of Carl Stumpf) saw objects as perceived within an environment according to all of their elements taken together as a global construct. This 'gestalt' or 'whole form' approach sought to define principles of perception -- seemingly innate mental laws which determined the way in which objects were perceived.
These laws took several forms, such as the grouping of similar, or proximate, objects together, within this global process. Although it has been criticized for being merely descriptive, it has formed the basis of much further research into the perception of patterns and objects (ref: Carlson, Buskist & Martin, 2000), and of research into behavior, thinking, problem solving and psychopathology.
[edit] Theoretical framework and methodology
The investigations developed at the beginning of the 20th century, based on traditional scientific methodology, divided the object of study into a set of elements that could be analyzed separately with the objective of reducing the complexity of this object. Contrary to this methodology, the school of Gestalt practiced a series of theoretical and methodological principles that attempted to redefine the approach to psychological research.
The theoretical principles are the following:
- Principle of Totality - The conscious experience must be considered globally (by taking into account all the physical and mental aspects of the individual simultaneously) because the nature of the mind demands that each component be considered as part of a system of dynamic relationships.
- Principle of psychophysical isomorphism - A correlation exists between conscious experience and cerebral activity.
Based on the principles above the following methodological principles are defined:
- Phenomenon Experimental Analysis - In relation to the Totality Principle any psychological research should take as a starting point phenomena and not be solely focused on sensory qualities.
- Biotic Experiment - The School of Gestalt established a need to conduct real experiments which sharply contrasted with and opposed classic laboratory experiments. This signified experimenting in natural situations, developed in real conditions, in which it would be possible to reproduce, with higher fidelity, what would be habitual for a subject.
[edit] Prägnanz
The most basic rule of gestalt is the law of prägnanz. This law says that we try to experience things in as good a gestalt way as possible. In this sense, "good" can mean several things, such as regular, orderly, simplistic, symmetrical, etc. The other gestalt laws are:
- Law of Closure - Our mind adds missing elements to complete a figure.
- Law of Similarity - Our mind groups similar elements to an entity. The similarity depends on relationships constructed about form, color, size and brightness of the elements.
- Law of Proximity - Regional or chronological closeness of elements are grouped by our mind and seen as belonging together.
- Law of Symmetry - Symmetrical images are seen as belonging together regardless of their distance.
- Law of Continuity - The mind continues a pattern, even after it stops.
- Law of Common Fate - Elements with the same moving direction are seen as a unit.
Figure-ground minds have an innate tendency to perceive one aspect of an event as the figure or foreground and the other as the ground or the background.
Under the gestalt theory, these laws not only apply to images, but to thought processes, memories, and our understanding of time.
Examples of the Gestalt experience include the perception of an incomplete circle as a whole or a pattern of dots as a shape - the mind completes the missing pieces through extrapolation. Studies also indicate that simple elements/compositions where the meaning is directly perceived do not offer as much a challenge to the mind as complex ones and hence the latter are preferred over the former.
The major problem with the Gestalt laws of Pragnanz is that they are descriptive not explanatory. For example, one cannot explain how humans see continuous contours by simply stating that the brain "prefers good continuity". Computational models of vision have had more success in explaining visual phenomena. [1]
[edit] Gestalt Views In Psychology
Gestalt psychologists find it is important to think of problems as a whole. Max Wertheimer considered thinking to happen in two ways: productive and reproductive.[2]
Productive thinking- is solving a problem with insight.
Reproductive thinking-is solving a problem with previous experiences and what is already known. (1945/1959)
Other Gestalts psychologist Perkins believes insight deals with three processes:
1) Unconscious leap in thinking. [2].
2) The increased amount of speed in mental processing.
3) The amount of short-circuiting which occurs in normal reasoning. [3]
Other views going against the Gestalts psychology are:
1) Nothing-Special View
2) Neo-Gestalts View
3) The Three-Process View
[edit] Relationship to Gestalt therapy
Gestalt psychology should not be confused with the Gestalt therapy of Fritz Perls, which is only peripherally linked to Gestalt psychology. A strictly Gestalt psychology-based therapeutic method is Gestalt Theoretical Psychotherapy, developed by the German Gestalt psychologist and psychotherapist Hans-Juergen Walter.
[edit] Applications in Computer Science
The gestalt laws are used in user interface design. The law of similarity and law of proximity can for example be used as guides for placing radio buttons. Gestalt psychology also has applications in computer vision for trying to make computers "see" the same things as humans do.
[edit] See also
- Gestalt therapy
- Structural information theory
- Rudolf Arnheim
- Wolfgang Metzger
- Kurt Goldstein
- Solomon Asch
- Fritz Perls
- James Tenney
- Graz School
- Important publications in gestalt psychology
- Optical illusion
- Notan
- Amodal perception
[edit] External links
- International Society for Gestalt Theory and its Applications - GTA
- Art, Design and Gestalt Theory
- Rudolf Arnheim: The Little Owl on the Shoulder of Athene
- On Max Wertheimer and Pablo Picasso
- On Esthetics and Gestalt Theory
- The World In Your Head - by Steven Lehar
- Gestalt Isomorphism and the Primacy of Subjective Conscious Experience - by Steven Lehar
- The new gestalt psychology of the 21st century
- Gestalt and Instructional Design
[edit] References
- ^ Computational models of contour integration, by Steve Dakin
- ^ a b Sternberg, Robert, Cognitive Psychology Fourth Edition, Thomas Wadsworth© 2006.
- ^ Langley& associates, 1987; Perkins, 1981; Weisberg, 1986,1995”>