Image:Gerotor anm.gif

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Contents

[edit] Summary

Animated POV-Ray Gerotor

[edit] Licensing

I, the author of this work, hereby publish it under the following licenses:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled "GNU Free Documentation License".

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This file is licensed under Creative Commons Attribution 2.5 License
In short: you are free to distribute and modify the file as long as you attribute its author(s) or licensor(s).
You may select the license of your choice.


[edit] Source

[edit] Gerotor.pov

//oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo//
//                                                                        //
// Windows users: to start rendering this image, press Alt+G or the 'Run' //
// button on the toobar.                                                  //
//                                                                        //
// Experienced windows users: try right-clicking on the line below ...    //
//                                                                        //
// +w320 +h240
// +w800 +h600 +a0.3 +am2
//                                                                        //
// See the docs for full explanations of new features such as the above.  //
//                                                                        //
//oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo//

//Gerotor by [[En:User:Ravedave]]
// Copyright: CC-2.5               
//This is my 1st attempt at using POV ray so it is sort of rough. 

#include "colors.inc"
#include "functions.inc"
#include "logo.inc"
#include "textures.inc"
#include "shapes.inc"

// several different gold colors, finishes and textures
#include "golds.inc"

// various metal colors, finishes and textures
// brass, copper, chrome, silver
#include "metals.inc"


global_settings { assumed_gamma 2.2 
max_trace_level 256
max_intersections 128}

                    
#declare Iron=texture {    
    pigment {color rgb .2}
    finish {
        ambient .5
        reflection .3
        phong 1
        }
    }
                 

//*create objects for the drawing */

#declare Axis =
union{
//Axis
cylinder { 0, x*1000, 0.1 texture { pigment { color rgb <255, 1, 1> }}}
cylinder { <.5,0,0>, <.5,1000,0>, 0.1 texture { pigment { color rgb <1,255, 1> }}}
cylinder { 0, z*1000, 0.1 texture { pigment { color rgb <1, 1, 255> }}}

//Axis
cylinder { 0, -x*1000, 0.04 texture { pigment { color rgb <255, 1, 1> }}}
cylinder { 0, -y*1000, 0.04 texture { pigment { color rgb <1,255, 1> }}}
cylinder { 0, -z*1000, 0.04 texture { pigment { color rgb <1, 1, 255> }}}

}

//draw axes when editing. 
//object {Axis}

        
#declare HalfCirc =        
difference{
        cylinder {<0,-.1,0>,<0,1,0>, 1}    
        plane {z,0}
}               

#declare outring = 
difference {
      cylinder {<0,0,0>, <0,1,0>, 1}
      cylinder {<0,-.1,0>, <0,1.1,0>, .7} 
}  

#declare inring =
difference
{
        cylinder {<0,0,0>, <0,1,0>, 1}   
              
}

#declare halfcirc_out =
object {HalfCirc rotate -90*y scale<1.5,1,1.5> translate <3.2,0,0>   }

#declare halfcirc_in =
object {HalfCirc rotate -90*y scale<1.5,1.1,1.5> translate <2.67,0,0>    }
           
#declare hub =
union      
{                                                   
                                             
cylinder {<0,0,0>, <0,1,0>, 1 }    
 box {  <.25,0,-.25> ,< -.25  1,  .25> translate<1,0,0>}   
   texture { T_Brass_1D }
}      


#declare Inner_Rotor =  
union{
difference{        
object {inring scale <2.105,0,2.105>   }
object {halfcirc_in rotate 90*y scale<1,2,1> }
object {halfcirc_in rotate 0*y scale<1,2,1> }
object {halfcirc_in rotate 180*y scale<1,2,1> }
object {halfcirc_in rotate 270*y scale<1,2,1> } 
 texture{ Iron}                         
}                                                
                                                                                          
object{ hub  translate<0,0,0> scale<.4,1.1,.4>  }       
rotate y*360*clock  
}


#declare Outer_Rotor = 
union{
object {halfcirc_out }
object {halfcirc_out rotate 72*y}
object {halfcirc_out rotate 144*y}
object {halfcirc_out rotate 216*y}
object {halfcirc_out rotate 288*y}
object {outring scale<4,0,4>} 
//add an X to the outer ring for tracking
texture{Iron normal { bumps 0.01 }}

} 


//*The actual drawing */
           
           
union{
object {Outer_Rotor  rotate y*360*(4/5)*clock }
object {Inner_Rotor translate<.5,0,0> }
//plane {y,0 texture { pigment { color rgb <1,1,1> }}}    //Used for perspective when editing
}
        
        
camera {location <-7,10,-7> look_at <1.05,.05,0> angle 62} 
        
       
#local SpottyPattern=pigment {
    granite
    color_map {
        [0 color rgb 0]
        [1 color rgb 1]
        }
    }  
    
sky_sphere {
    pigment {
        gradient y
        pigment_map {
            [0.00 color rgb <1,1,1>]
            //[0.12 color rgb <1,1,1>]
            //[0.15 SpottyPattern]
            //[1.00 SpottyPattern]
            }
        translate -.5
        scale 2
        rotate <-56,51,0>      
    }
}
        
// Light sources   

light_source {< 200,100,-100> color rgb 1}
light_source {<-200,200, 100> color rgb 1}
light_source {< 200,100, 200> color rgb 1}     

[edit] Gerotor.ini

; Persistence Of Vision raytracer version 3.5 sample file.

Antialias=Off

Input_File_Name=gerotor.pov

Initial_Frame=1
Final_Frame=30
Initial_Clock=0
Final_Clock=1

Cyclic_Animation=on
Pause_when_Done=off

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