Genki (company)

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Genki Co., Ltd.
Image:Genkilogo.gif
Type Unknown
Founded October 1990
Headquarters Shinjuku, Tokyo
Key people Hiroshi Hamagaki (President and CEO)
Industry Computer and video game industry
Slogan N/A
Website www.genki.co.jp

Genki (元気) is a Japanese developer of computer and video games. It was founded in October 1990 by Hiroshi Hamagaki and Tomo Kimura, who left Sega to form the company. Genki is best-known for their racing game titles.

Contents

[edit] Early History

In its early years, Genki dabbled in a few different genres, looking for its niche. One of its best early efforts was its first software release -- Devilish, a puzzle game similar to Arkanoid that was released for Sega's Game Gear and Mega Drive systems in 1991. One of its worst was a first-person mecha shooting game for the PlayStation called Kileak: The DNA Imperative, which was released in 1995, and was panned by critics and consumers alike.

Although they did not know it at the time, Genki found its niche in 1994, with the release of Shutokou Battle '94 for the Super Famicom -- the first in a long-running series of racing games. Shutokou Battle 2 followed one year later, in 1995, and was also for the Super Famicom.

Within the same year, Genki shifted towards developing 3D games, continuing the Shutokou Battle series with Wangan Dead Heat (known in western markets as "Highway 2000") on the Sega Saturn. Genki also produced major titles for both the PlayStation and Nintendo's N64 console in the following two years, including another Shutokou Battle game for the PlayStation (known in western markets as "Tokyo Highway Battle") and Multi-Racing Championship for the N64.

[edit] More Shutokou Battle

Continuing with the genre that is consistently the most rewarding for them, Genki yet again continued the Shutokou Battle series, releasing a title for Sega's Dreamcast console in 1999, simply called "Shutokou Battle." This game was also exported to western markets, where it came to be known as "Tokyo Xtreme Racer" (U.S.) and "Tokyo Highway Challenge" (Europe).

The Dreamcast version of Shutokou Battle enjoyed much greater success than any of its predecessors, and was soon followed up by Shutokou Battle 2, also for the Dreamcast, and Shutokou Battle 0 for the PlayStation 2. By the time Shutokou Battle 0 came out in 2001, Genki was becoming well-known among racing-game fans, particularly because of its series' relatively unique "free roam" and "SP" gameplay mechanics.

In 2002, Namco partnered with Genki to produce a game based on Michiharu Kusunoki's racing manga, Wangan Midnight. Namco developed the arcade version (based largely on Genki's gameplay mechanics), which was imported to the U.S., while Genki developed the Japan-only PlayStation 2 version. Namco continued its arcade game series with the release of Wangan Midnight Maximum Tune in 2004.

[edit] GRP: Genki Racing Project

In response to the success of their racing titles, particularly the Shutokou Battle series, Genki established a division dedicated to that genre in 2003 called the Genki Racing Project, or GRP. The GRP's first title was Shutokou Battle Online for Microsoft Windows, which tried to apply an MMO-like aspect to the existing gameplay of the series.

Less than two months later, the GRP released the touge-based drifting/racing game Kaido Battle, which was a rather stark depature from the Tokyo-highway-based Shutokou Battle series. Kaido Battle was followed by Kaido Battle 2 in 2004 and Kaido Battle Touge No Densetsu in 2005. All three titles were released for the PS2.

Among the various other adaptations of Shutokou Battle lies another unique title, called Racing Battle: C1 Grand Prix, which was released for the PS2 in 2005.

The most recent Shutokou Battle game at the time of this writing is Shutokou Battle X for the Xbox 360, which was released in 2006 and is known in western markets as "Import Tuner Challenge."

At the Tokyo Game Show '06, Genki announced plans to develop another Wangan Midnight game for the PlayStation 3.

[edit] Trivia

  • Although Genki's founders left Sega to form their own company, Genki has worked on at least two games based on Sega intellectual properties, including Hang-On GP '95 and Virtua Fighter 3tb.
  • The Shutokou Battle series features the same type of street racing depicted in Wangan Midnight, which is why Genki was a natural choice when Namco decided to make a game based on the manga. In fact, some of the non-player characters in the games are based on characters and cars in Wangan Midnight.
  • According to MobyGames, the company logo is a picture of Hiroshi Hamagaki, drawn by his son when he was 3 years old.

[edit] External links

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