Genghis Khan II
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Genghis Khan II: Clan of the Grey Wolf (Aoki Ookami to Shiroki Mejika: Genchou Hishi in Japan) is a video game developed by Koei. It is part of Koei's Historical Simulation Series of games. Genghis Khan II was developed and published for DOS, Sega Genesis and the SNES. This game has four different scenarios, initially three, and the fourth one is unlocked after scenario one is beaten by the year 1212 AD.
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[edit] Playing as Genghis Khan
In the first scenario, it is the year 1184 AD in Mongolia, the player has the option of controlling four different characters (Temujin, Jamuga, Togurul Khan, and Tayan Khan. Your job is to become ruler of the Mongolian steppes (basically control all of Mongolia. At the end of this scenario, if you beat it by 1212AD, you can take on the rest of the world in the fourth scenario, World Conquest. You get to lead the fight with the ruler you chose, and your choice of eight generals, and an advisor.
In the second scenario, Genghis Khan's ambition. You are trying to rule the entire world (with no time limit).
In the Third Scenario, you are at the point of the Yuan Dynasty (1274AD), where Kublai Khan is the ruler of Mongolia, and China. You are trying to rule the world.
The Fourth Scenario, World Conquest is unlocked for the year (1185AD). Genghis Khan starts taking over the world with his Mongol Hordes. In this scenario, Genghis Khan is the default leader of the Mongol Empire, with the 8 best generals and advisor available in the Mongol Conquest Scenario.
[edit] Playing as Genghis Khan's Enemies
For the Caucasians, the player can play either England, France, or Italy. As a Muslim, the player can play as a sultan for the future nation of Saudi Arabia and people who fantasize themselves as Asians can play either as feudal Japan, or as medieval (and fractured) China. Playing as Japan and China means that the player has to struggle in order to fend off the Mongols who are seen locally as a very huge threat to the other empires and kindgoms on the map.
When an empire is wiped off the map, the game says "Insert empire's name here faded into history," which gives the game a cool historical effect. The player has to watch out for Genghis Khan when he is controlled by the AI (in one game, he made it all the way to Western Europe). In addition to all this, the leader must arrange marriages and father children who will eventually become generals and even governors of the player's provinces.
[edit] Revolutions
Appointing one's son as a general or governor or marrying one's daughter to an already appointed general or governor guarantees that province will not have a revolution and break away from a player's territories. This is especially important when controlling large amounts of provinces, as multiple governors may decide to revolt at the same time.
When a revolt occurs, the player relies on surrounding nations under his or her control to keep the state. If armies in surrounding states are large enough, a revolt may be put down. However, if most territories surrounding the revolting nation have low armies, the revolting nation has a high chance of winning.
[edit] Gameplay
This game has two types of gameplay. Either a player can play to conquer the entire world, or a player can choose to only fight for a clan in Mongolia. This changes the scenario and you only play in Mongolia as opposed to the whole world. A player wishing to choose this type of game can do so from the title screen.
The game itself also has natural disasters, such as typhoons, droughts, epidemics, sand storms and blizzards. It also as bountiful harvests in some countries in the autumn. You also get to raise families in the game, choose who your daughter is going to marry and who will succeed your ruler when he dies (if you have no son, then the game is over when your ruler dies).