Gauss-Legendre algorithm
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The Gauss-Legendre algorithm is an algorithm to compute the digits of π.
The method is based on the individual work of Carl Friedrich Gauss (1777-1855) and Adrien-Marie Legendre (1752-1833) combined with modern algorithms for multiplication and square roots. It repeatedly replaces two numbers by their arithmetic and geometric mean, in order to approximate their arithmetic-geometric mean.
The version presented below is also known as the Brent-Salamin (or Salamin-Brent) algorithm; it was independently discovered in 1975 by Richard Brent and Eugene Salamin. It was used to compute the first 206,158,430,000 decimal digits of π on September 18 to 20, 1999, and the results were checked with Borwein's algorithm.
1. Initial value setting:
2. Repeat the following instructions until the difference of an and bn is within the desired accuracy:
3. π is approximated with an, bn and tn as:
The first three iterations give:
- 3.140...
- 3.14159264...
- 3.14159265358979...
The algorithm has second-order convergent nature, which essentially means that the number of correct digits doubles with each step of the algorithm.