Talk:Game studies
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There is much more to ludology than "video game studies". Video games are a subset of games, yes, and worthy of study on their own. But the meat of ludology does NOT rely upon video as a medium; it is about human-culture-system interaction in the contrived context of a game. Ludocrat 07:17, 1 Mar 2005 (UTC)
- Agreed. This article should be under "ludology" or (preferably, as the term "ludology" is loaded, to Frasca's dismay) "game studies."
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- The whole "ludology vs. narratology" debate barely exists outside a handfull of academic papers. Moving page to Ludology. - Tzaquiel 07:02, 31 March 2006 (UTC)
So what is the term to describe the science studying *all* games, not only video/computer ones? --213.227.93.57 16:20, 1 Dec 2004 (UTC)
I thought I would point out that the text on this page is identical to the text on this other page: http://encyclopedia.thefreedictionary.com/Ludology
I don't know who's copying who, but it seemed worth mentioning. --Omeomi 02:22, 22 Dec 2004 (UTC)
- They're copying Wikipedia. TheFreeDictionary is a Wikipedia mirror; see Wikipedia:Mirrors_and_forks/Def#TheFreeDictionary.com. --Mrwojo 05:02, 22 Dec 2004 (UTC)
I'm confused... this entry claims that Aarseth is a ludologist, whereas I have read in other sources (can't name them right now) that he is primarily a narratologist... I read Cybertext, and seem to recall that he was fond of arguing that, even when a traditional narrative isn't explicit, gameplay allows the user to construct their own narrative of play, which seems it would put him more in the narratology camp... can anybody comment or clarify on this? Thanks. --Anonymous 11 Aug 2005
- You could call Aarseth a "renegade", in a way. Originally a narratologist, he did not agree with certain assertions his fellow researchers made and "founded" ludology. You may want to check out the following link which sheds some light on the issue: http://www.electronicbookreview.com/thread/firstperson/vigilant --84.130.121.151 17:39, 21 May 2006 (UTC)
[edit] "Ludology" = "video game studies"?
Hang on — isn't "ludology" defined as the study of games, implying all games? The wiktionary definition wiktionary:ludology seems to think so. If this is so, isn't it a bit misleading to say that ludology is a synonym for "video game studies"? This article should be at "video game studies" or "video game theory" or whatever, and of course linked to from (and perhaps touched briefly on at) ludology, even if ludology is a small field. Neonumbers 14:01, 6 April 2006 (UTC)
- Literal translation of the German WP's article intro:
- Ludology (lat. ludus = game) is the study of games and refers to the still young transdisciplinary branch of research dealing with the aesthetical, cultural, communicational, technical and structural aspects of the phenomenon of "game" from a cultural and structural science perspective. Its main focal point is the history, evolution, analysis and theory of digital games.
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- The term is most common in the Anglo-Saxon language area and typically used synonymously with (video) game theory, though not only corresponding to mathematical game theory, which is limited to certain game types, but to the much broader theory of games in general.
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- However, in the narrower context of the "ludology vs. narratology" debate, ludology describes the paradigm that regards simulation as the core concept of games. Hence, the more neutral term game research is often used alternatively.
- FYI, "Structural science" (or "Strukturwissenschaft" as there seems to be no equivalent in English) is defined as a science that predominantly deals with revealing structures and developing concepts and methods on a highly abstract level, which can then be found and used in a broad, interdisciplinary range of fields. The prime example is mathematics, others are systems theory, linguistics, informatics, cybernetics etc. --84.130.121.151 09:41, 21 May 2006 (UTC)
This is a bit of a thorny issue. Basically, ludology can be used to describe game studies... except that there's also a particular theoretical orientation that identifies as ludology, and so referring to game studies as a whole as ludology is POV. Accordingly, I've moved this to Game studies. Phil Sandifer 00:51, 31 July 2006 (UTC)
The article seems to use the holodeck as an example of narrativism. This seems ludicrous, surely it's a far better example of simulationism. The 'fun' of the game comes from the simulation of a complete, real-seeming environment within which the participant ('player') can act as they please. Think Grand Theft Auto, The Sims etc. Have I got the wrong end of the stick here, can someone clarify?--SilverMt 12:29, 3 July 2006 (UTC)
- Simulation can be quite an abstract process, with little or no sensual resemblance to the "real thing". Its system usually describes specific aspects of a model of reality (or even something completely unreal); just think of Pong vs. Tennis. The holodeck is used as an example for narrativism, because it's a (fictional) device predominantly used for "playing a story"; characters become "real", players develop an identity, or as the narrativists put it, it's "constructing sense". However, the main ludological argument is that narrative (i.e. storyline, characters, player identities, sense) is often an important part of games, but does not define them, since many games lack it completely, like Tetris, for instance. Cutting right to the chase: all games include simulation of some kind (more or less realistic), but only some include narrative. --84.130.93.20 01:26, 16 December 2006 (UTC)