FuhQuake
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FuhQuake is a QuakeWorld engine based on ZQuake which is in turn based upon the QuakeWorld source code released by id Software under the GPL license in 1999. FuhQuake is developed and maintained by Australian Quaker A 'fuh' Nourai, and is probably the most widely used of all the QuakeWorld engines.
FuhQuake took the core ZQuake engine and added a plethora of visual enhancements which had been initially used in new Quake source ports (Tenebrae, Darkplaces) such as model interpolation, 24-bit texture support, static lighting support etc.
In addition, a proprietary security module was created which afforded a degree of protection against cheating by reporting when certain key game data elements had been changed by the user. This assured its rapid uptake in official tournaments and leagues.
Further enhancing its popularity, FuhQuake was also offered for download in a package that provided an array of 24-bit replacement game and menu textures that helped to transform the slightly dowdy, aging looking Quake of 1996 into something more befitting the 21st century.
[edit] External links
- Official website (offline)
- "QuakeWorld for Freshies"- A beginner's guide to QuakeWorld