Fringeworthy
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Fringeworthy | |
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Designer(s) | Richard Tucholka |
Publisher(s) | Tri Tac Games |
Publication date | 1982 (1st edition) 1992 (2nd edition) |
Genre(s) | Alternate history |
System | Custom |
Fringeworthy is a role-playing game first published in 1982 by Tri Tac Games. In 1984, a second edition saw a print run of 4000 and new expanded version was released in 1992. Fringeworthy is famous for being the first alternate history adventure role-playing game ever published.
[edit] Storyline
2008: A Japanese research team in the Antarctic finds a gateway to Alien and Alternate Earths. Sayuri Tanuma became the first Fringeworthy, (a person with that certain special something that lets one use the Fringpaths), as she explored our local system and our nearest Alternate Earths, meeting an Alien named Schmert.
2010: The United Nations forms the United Nations Interdimensional Survey Service, UNISS, along with IDET, InterDimensional Exploration Teams, to oversee the administration of the Fringepaths and their exploration. As a member of IDET, you will help explore other worlds, help other alternate worlds with their problems, and face down the menaces that exist on the fringepaths. You're one person in 100,000 who has the ability to use the equipment left behind by a race named the Tehrmelern. They created the pathways, called the fringes, that lead to other worlds and other places. A lot of fun, and a bit dangerous, as the Tehrmelern left their cherished paths under duress.
This duress is called the Mellor.
The Mellor are a race of shape-changers, engineered by the Tehrmelern to aid in their undetected study of other beings. Centuries ago, the Mellor became infected by some mysterious force that turned them to a path of indiscriminate genocide. As of 2010, they have nearly eradicated the Tehrmelern and have wiped out entire worlds of other races. They are a cunning and implacable enemy.