Talk:Free look

From Wikipedia, the free encyclopedia

Famicom style controller This article is within the scope of WikiProject Video games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
Stub This article has been rated as stub-Class on the assessment scale.

[edit] Merging

I disagree that this page should be merged. The article for First-Person Shooters is already really long. Freelook is also relevant to games that are not FPSes. Brighterorange

Everything in this article is about FPSs except for the words 'flight simulators', and there isn't really room for expansion. Orange Goblin 21:07, 12 May 2005 (UTC)
I'm not really sure why exactly freelook is important enough to rate an entire "article" when a simple definition would suffice. However, I'm also not familiar enough with how wiki works to say how that could best be done. What I am certain of is that adding a whole section or paragraph to FPS for it would be a mistake.
If you don't like the article, you could always VfD it, but I don't think it could pass any of the standards for deletion. Normally a merge would be okay with me, but the FPS article is huge. When an article gets really long, it is standard practice to break parts of it out into smaller articles. This concept stands on its own, so it should be its own article. Brighterorange 14:35, 18 Jun 2005 (UTC)

I believe freelook can refer to any amount of mouse looking, from FPSs to flight simulators to 3D map programs. I can freelook in any amount of 3D programs, it's not limited to FPS, or even games.

I think this article should either expand itself as to not sound only game-based or be deleted (considering how FPS-based the article is).--ZombieBite June 28, 2005 17:17 (UTC)

This article should be kept as is. Free look is not unique to first-person shooters. Fredrik | talk 2 July 2005 08:45 (UTC)


[edit] First Instance of FPS Free Look?

If I remember rightly, the Bethesda Softworks game, Terminator: Future Shock had the first FPS 100% mouse/freelook engine, and the mouse look toggle was only added into DN3D between the demo and the full release; I remember writing a Usenet post in 1996 asking 3DRealms to patch it in :)

Descent also came out a year earlier in 1995, and that had a full 3 axes of free-look.

NoneMoreNegative 11:27, 15 July 2005 (UTC)

  • Well, there were definitely unrestricted 3D games like descent (with crappier graphics) before 1995. I remember playing one on my Atari ST, even. But I don't think that those kinds of games really count as FPSes. Terminator, which I never played, certainly looks like it would. Brighterorange 14:08, 15 July 2005 (UTC)

I seem to remember that mouselook as we currently undertand it only really caught on thanks to Denis 'Thresh' Fong's Quake deathmatching config using mouse to turn/look and keys to strafe (which itself was an evolution from popular Doom deathmatch configurations). Prior to that mouselook existed but was usually a momentary thing dependant on pressing a button (Thresh's config trick was to use a command that made the mouselook button always pressed). After that 'Always Freelook' options started appearing in games from Quake2 and such onwards. I can't confirm any of this, and it might not have been Thresh specifically, but that's how I remember it happening. Anyone know? MuJoCh 08:28, 23 October 2006 (UTC)