Talk:Flood (Halo)
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[edit] Halo's firing range
It is "believed" that Halo has a range of 25,000 lightyears, but 343 GS only confirms that figure for Instalation 04.
Would the author of the modifications that were done to this page concerning Christian mythology please move his/her comments on Noah to the "Flood" site concerning water not "The Flood" site concerning the species as this paricular article was intended to be used as an extention of the "Halo: Combat Evolved" article - Thanks
That wasn't me, but why not? Knowing Bungie's penchant for symbolism and religious imagery, I think it is wholly appropriate.
[edit] other than the halo's
Well, *most* of us know that the flood was NOT created by the forerunner, but instead, the forerunner found the flood on threshold and a few other planets.
What I want to know is:
was the flood in halo 2, the level 'The Arbiter' already in that building, or were they survivors from the destruction of halo, and if they were, is it possible other flood made it off?
- 343GS says something about how the Forerunners retrofitted the mine to test offensive and defensive measures against the Flood. They were already there. The heretics tried to use them as a weapon against you, but they got out of control. --OGoncho 08:47, 11 September 2005 (UTC)
[edit] Flood biology
The flood do not 'love hosts with lots of calcium', but 'utilises its host organism's nervous system and calcium store to create forms it needs to reproduce and fight' (from 'The Art of Halo')
The spores of the flood infection form convert the host's biomass into a homogenous flood biomass, which explains why they are not killed by removal of their head, serious injury and by sniper rounds.
The monitor of 04, 343 guilty spark, reveals a lot about the biology of the flood in the level 'The Library'. The books 'The Art of Halo' and 'Halo: The Flood' also gives some useful insights.
--195.93.21.71 22:24, 11 March 2006 (UTC)
[edit] Juggernaut
In a recent edit, an anonymous contributor inserted speculation about what form a juggernaut mutated from. Such speculative notes included Spartan II's and more. -ZeroTalk 21:57, 14 May 2006 (UTC)
...Aaaand? 69.110.248.84 01:37, 15 December 2006 (UTC)
[edit] destroying the flood
If all of the Flood is currently contained within the Halos, then shouldn't the Humans find each Halo and destroy it with a large nuclear weapon? That would seem to solve the problem of the Covenant destroying all life in the galaxy, to me. --24.10.62.181 08:56, 1 July 2006 (UTC)
- One hundred billion stars in the galaxy amkes for a big galaxy to hide your Halos in, I'd wager. No doubt the humans could do that, but they'd have to find the Halos first, and they're currently preoccupied with a war with the Covenant that is literally right on their homeworld. Peptuck 05:56, 6 July 2006 (UTC)
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- Also keep in mind that the Flood have already escaped the Halos and again have begun to spread about the galaxy. This is a very bad thing, and the Halos...sadly...may yet need to be used as a LAST DITCH EFFORT to prevent the galaxy from becoming 100% Flood. Let's just hope that doesn't happen. --Doncroft 04:31, 14 November 2006 (UTC)
[edit] Anyone ever see an infected hunter/brute?
Quote: "But Brutes have really thick fur and Hunters are made out of a colony of spineless worms the infection form need to penetrate into a spine for it to work and even if they had spines theres hundreds on the worms on a single hunter, therefore making it impossible." First, that's terrible grammar. Second, I'll assume that the reason that Brutes weren't infected were because of non-widespread deployment in Flood-infested areas. If a Flood infection form can burrow through an unshielded SPARTAN helmet, it can obviously burrow through a Brute's fur. That ought to be obvious. As for the hunters-that might be right.
Bungie didn't make models for other things other than Eltes, and Marines to be infected. 24.190.90.188 00:41, 23 October 2006 (UTC)
When I have played through the level where the cheif escapes from High Charity (I forget the name), I have seen brutes get killed and then get infected, they took the form of an infected elite I believe. Was a while ago so Im not certain but it would be intresting trying to explain that into the game cannon. TheSittingDuck 06:39, 9 December 2006 (UTC) That level would be... High Charity!Atrocity1313 21:49, 13 January 2007 (UTC)Atro
[edit] About the Juggernaut.
Someone had said in this article that the Juggernauts were meant to be at the beggining of Hich Charity. That is completely untrue. Im a modder and I mod Campagin all the time. Although the Juggernaut is on High Charity's map file, it doesnt have any spawn points on that map. So us modders just use the spawnpoitns for some other AIs and change who spawns there and how many. However, there are a few spawn points through out Quartine Zone and Oracle's map files. Hince the beggining chapter's name in Oracle is called Juggernaut. --Dojorkan 17:03, 10 August 2006 (UTC)
[edit] Pictures
Does anyone have any pictures of the infection, carrier and combat forms from H2? I would like to see some of the updated and more detailed models.
- I agree, it would look much better to have more detailed pictures of the flood, just look how good the infection form looks in comparison to the combat and carrier form. also, i'm not sure if its there, but an elite combat form picture should be next to the human form. ThePheonix9
U can see them on HALO's website (DER!!!!!)
[edit] Juggernauts and 72.153.117.120's confusion
72.153.117.120 you are confused. Brutes (those grey/white bears) go berserk when their partner is killed. The partner drops his weapon and begins to charge back and forth. A berserk brute can very quickly kill the Master Chief. Hunters (the tall aliens wearing thick blue armour and holding a grey shield) do charge, but they do it in a slower fashion. They also charge even when their partner is alive. In fact, a Hunter's behaviour undergoes no noticeable change when their partner is killed. In the Halo books, Hunters are described as being bonded to their partner and they do become angry when their blood brother is killed. But if you were going to choose one Covenant alien that goes berserk the most when his partner is killed, it would definitely be the brutes. Brute's Anger > Hunter's Anger. In conclusion, a juggernaut behaves in a similar way to a berserk brute when their partner is killed. So please stop changing the article.--Just James 16:35, 27 October 2006 (GMT+10:00)
- No, Hunters do exhibit a change in behavior if you kill their partner. They'll let out a loud roar of anger and rush toward you and try to smash you with their shield, and completely forgo the use of their beam weapon even if you are out of reach. Peptuck 09:19, 29 October 2006 (UTC)
- To clarify; Brutes become enraged only when they are the last of their group. If there are five of em, the last one will go beserk. David Fuchs 21:24, 29 October 2006 (UTC)
- If you believe that it would be better to compare them to the Hunters instead of the Brutes, then why don't you change the article? Perhaps it's just Halo copies that were distributed in Australia, but I've never noticed a radical change in the behaviour of a Hunter after his partner has been killed. Do the Hunters in Halo 2 behave in a different way to the Hunters in Halo CE? I don't know about you guys, but I've found that berserk Brutes are a lot more dangerous than Hunters. Apart from the fuel rod cannon that they carry, Hunters really aren't that dangerous. It's a simple matter of dodging them when they charge at you.--Just James 14:42, 31 October 2006 (GMT+10:00)
- This debate is rather pointless; I've added both Brutes and Hunters to the comparision, because they both go berserk under differing circumstances, only that Hunters do not change their stance and tactics quite as notably as Brutes do. Peptuck 01:25, 1 November 2006 (UTC)
- If you believe that it would be better to compare them to the Hunters instead of the Brutes, then why don't you change the article? Perhaps it's just Halo copies that were distributed in Australia, but I've never noticed a radical change in the behaviour of a Hunter after his partner has been killed. Do the Hunters in Halo 2 behave in a different way to the Hunters in Halo CE? I don't know about you guys, but I've found that berserk Brutes are a lot more dangerous than Hunters. Apart from the fuel rod cannon that they carry, Hunters really aren't that dangerous. It's a simple matter of dodging them when they charge at you.--Just James 14:42, 31 October 2006 (GMT+10:00)
[edit] Juggernaut
The juggernaut is a real character. It was ment to be in halo 2. You need to watch the video.
[edit] Juggernaut confusion
I to am a modder. I have modded campaign to have the juggernaut on it. It is a true flood member, and I feel as it needs to stand on wikipedia. —The preceding unsigned comment was added by HaloPwnage (talk • contribs).
- The problem is that since the Juggernaut hasn't been seen in game, it isn't part of canon and cannot be hard verified- that is, all the info we have is speculation.Dåvid ƒuchs (talk • contribs) 02:01, 13 January 2007 (UTC)
[edit] GA Nomination
The cites which are quotes need to have some form of either internet linkage or from suitable academic sourse (or screenshots). Not everyone can check the verfyability of the quotes from the levels in isolation and they need some form out citation from outside the game. Other than that I would pass other than the citations. BigHairRef | Talk 10:57, 22 January 2007 (UTC)
- After reviewing the article again with some minor changes I'm happy to rate the article as GA.BigHairRef | Talk 13:28, 24 January 2007 (UTC)