Talk:First-person adventure

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/Archive 1

I archived this page, because the old discussion was redundant regarding the new contents.--Wormsie 11:59, 20 December 2005 (UTC)

[edit] 3D Monster Maze

I don't think text adventures at least are a decendant of 3D Monster Maze, as text adventures were the first computer game genre ever. (Colossal Cave was released a few years before 3D Monster Maze, in 1976.) As the article needs a bit expanding, mentioning 3D Monster Maze is probably in order, but for example, the first Sierra games started from the "hey, let's add graphics to text adventure games" -idea... Or do you information that shows otherwise?--Wormsie 11:59, 20 December 2005 (UTC)

You are quite right. My wording is ambiguous, sorry about that. I meant that the FPA/FPS 3D games are all its descendants in the sense that it was the first. Sierra games central idea, indeed, is adding a 3D GUI on top of the text quests, however, they aren't rendered as FPA from the graphics point of view, are they? (I.e., you look at the scene as a spectator, slightly above and in front of it, and the characters (Sir Graham etc.) walk around the scene --- like in a theatre). BACbKA 15:43, 20 December 2005 (UTC)

You're right, sorry! Most (all?) of Sierra's adventure games are indeed in third person, not first person. (At least graphically, I can't remember if in King's Quest the player character is addressed as "you" or "he"...)--Wormsie 00:50, 21 December 2005 (UTC)