Talk:Final Fantasy Mystic Quest
From Wikipedia, the free encyclopedia
This was released as Final Fantasy USA in Japan. Whether or not this indicates a low opinion of Americans by Square or Japanese culture is beyond my expertise. I've seen it speculated before that it was a cheapshot at American gamers as not being intelligent enough that they need easy RPG titles, but I haven't seen any evidence or "slip of the tongue"-like quotes by Square executives documented to back this up. --I am not good at running 03:56, 12 Mar 2005 (UTC)
The game was originally made for the US audiance (yes, this was because we were assumed suckier gamers than the Japanese), and the 'USA' naming trend is usual for a game that was made for the US market when released in Japan, such as Super Mario Bros. USA (our version of Super Mario Bros. 2; which, coincidentally, was made because the original SMB. 2 was deemed too hard for the US market). MardukZero 00:22, 28 May 2005 (UTC)
I do not consider it an insult, because of the lack of RPG's released in the NES era, US Gamers were not used to the games and did badly at them because the few that were released were aimed at those who played RPGs before. In the SNES era, RPGs began to become more common, but many of them were altered to be easier, so, US Gamers would be bad at RPGs, Mystic Quest would be easy enough for them and there you go. --FlareNUKE 07:42, 20 November 2005 (UTC)
- I've always wondered if square didn't release certain games in the US because they thought we were "baka-gaijin" (Stupid barbaric foreigners). I was in High school at the time Square decided to exclude US gamers from some of their best games, and in a class I took, they actually showed us a video on the prevalence of racism in japan, and their contemptuous view of outsiders. I was pretty offended at the time, but looking back, it may not have been what it seemed. For instance the average US gamer really could have been younger than the average Japanese gamer. --SCooley138 20:30, 25 July 2006 (UTC)
Contents |
[edit] Final Fantasy Mystic Quest
Where does the following passage come from?:
A young boy is charged with a mystic quest to save Earth. He is the Knight chosen by an ancient prophecy and must travel the Earth in search of the four crystals. Once these crystals are restored, power and peace may reign from earth again. The vile four have stolen the crystals from the Focus Tower and are draining their power. They have divided the world behind four doors and locked all four doors of the Focus Tower while escaping with the keys. The knight foretold of the prophecy, Benjamin, must search the world and find the missing crystals before it is too late.
Can it be found with the Final Fantasy Mystic Quest video game?
Best wishes,
Albert
It can't be word for word from the game because that would be a copyright violation. --ZeWrestler 21:19, 6 Jun 2005 (UTC)
[edit] Thank you
Thanks for clearing that up.
Best wishes,
Albert
[edit] Saga III as opposed to Seiken Densetsu
Someone had previously edited this article to state that it is similar to Seiken Densetsu. Actually, the game doesn't play much like it, and is strikingly similar to a different game in the Squeenix lineup titled "Final Fantasy Legend III" or, "Saga III". In fact, Mystic Quest in all appearances seems to be directly built off a slightly modified SagaIII game engine. While an entire segment in the article itself would be too long, I think it would serve the interests of the public to demonstrate here a number of the things identical (and the differences too)
Identical (or slightly updated)
- A large number of both in-battle and out-of-battle character sprites are taken directly from Saga III. Most of the enemy sprites (check out the Scorpion) and most of the overworld "location" icons (check out the Cave, for an example of that).
- At the outset of a battle, the game provides fight, run and auto.
- The battle perspective is identical. During battle, the characters are shown as small sprites walking continuously towards an enemy that is much larger than it, and the character pops forward momentarily to attack, followed by an "attack animation" of a sword swing, axe fall, etc. A box on the bottom tells the action, followed by a small number representing damage falling down on the enemy. Enemy selection is shown as a square box, and you push upwards to select all. This is identical on both games.
- The movement in towns and dungeons is identical, moving exactly one "tile" with any direction push, and when you push B, your character makes a "jump" sound and jumps exactly two tiles.
- You can set any auxiliary character to autoattack from the outset.
Different
- Overworld movement is different, moving from node to node instead of freely.
- The ability to change classes (in fact, classes themselves) has been completely removed
- The storyline (of course)
- Menus, menu selection icons and item management have been significantly "dumbed down"
- The addition of the ability to swing the sword/axe/bomb outside of battle.
- No more random battles, replaced by the monster icons- in SaGa III, monster icons were used primarily for bosses.
– Doom127 05:32, May 1, 2006
- Feel free to add to the article on these accounts. Be bold! ~ Hibana 17:17, 1 May 2006 (UTC)
[edit] Questioning Some information on the "Dark King" final Boss
Quote: "Through a glitch, enormous damage can be dealt to him with the Cure spell, enough to kill him in three hits, which causes him to not have a chance to fight in his 4th form."
It is a known fact that in all final fantasy games, "undead/demon/etc." enemies are usually damaged by cure and life spells, as well as the cure, life, pheonix down, and elixir items.
While the amount of damage it causes is admittedly suspect, I would be inclined to believe that since the final boss is an undead/demon, having the cure spell damage him would be intentional.
Can anyone give more information to clarify this? Is it merely the excessive amount of damage that was unintentional? —The preceding unsigned comment was added by 68.14.133.238 (talk • contribs) .
- We would need some source for that, indeed. You can add a {{citation needed}} after the "glitch" to make people search for a source. -- ReyBrujo 17:06, 17 June 2006 (UTC)
[edit] Redoing Battles
Please note, that redoing battles isn't exactly a fresh start. If spells were used in the battle and the hero's team was defeated, and they decided to redo the battle after the defeat, the used magic is not restored for the restart of the battle. Whether this is a glitch or not I'm not sure but if you don't believe me try it yourself if you can. --Localhost 06:33, 3 July 2006 (UTC)
[edit] GA
I promoted. Well done. — Deckiller 07:01, 4 August 2006 (UTC)
[edit] Zelda rumor
Is this important enough for a mention? At this point I strongly suspect that the only reason it's even considered a rumor is because it was propogated through Wikipedia, its mirrors, and forums (where people ask about the rumor after apparently reading about it here), since these are the only kinds of sites I have seen concerning this. Additionally, unless it was put into print or something (like the Sonic/Tails SSBM hoax) it doesn't seem very notable. YoBub 19:30, 24 September 2006 (UTC)
- I agree. Go ahead and delete it. --Tristam 03:58, 25 September 2006 (UTC)
Categories: Wikipedia good articles | Wikipedia CD Selection-GAs | Uncategorized good articles | GA-Class Good articles | WikiProject Final Fantasy articles | GA-Class video game articles | Low-priority video game articles | WikiProject Video games articles | GA-Class Nintendo articles | To do | To do, priority undefined