Final Fantasy II

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Final Fantasy II
Game logo for WonderSwan, PlayStation, and Game Boy Advance remakes
Developer(s) Square Co., Ltd.
Publisher(s) Square Co., Ltd.
Designer(s) Hironobu Sakaguchi (game director, original concept)
Akitoshi Kawazu (game designer, scenario writer[1])
Masafumi Miyamoto (game producer)
Kenji Terada (scenario writer)
Yoshitaka Amano (character designer, title logo designer)
Nobuo Uematsu (music composer)
Series Final Fantasy series
Release date(s) JPN December 17, 1988
Genre(s) Console role-playing game
Mode(s) Single player
Platform(s) Nintendo Entertainment System, WonderSwan Color, PlayStation, NTT DoCoMo FOMA 901i, KDDI au BREW, Game Boy Advance
Media 2 megabit cartridge

Final Fantasy II (ファイナルファンタジーII Fainaru Fantajī Tsū?) is a console role-playing game developed and published by Square Co., Ltd. (now Square Enix Co., Ltd.) in 1988 for the Nintendo Family Computer (Famicom, known internationally as the Nintendo Entertainment System). The game was only released on this system in Japan; enhanced remakes for the PlayStation (Final Fantasy Origins) and Game Boy Advance (Final Fantasy I & II: Dawn of Souls) were released in North America and the PAL region. Other remakes were released on the WonderSwan Color and mobile phones.

The game's story centers on four youths whose parents were killed during an army invasion. The invasion leader, an emperor, pursues world control using monsters and demons. The youths join a resistance to end the emperor's war. Final Fantasy II introduced many elements that would later become staples of the Final Fantasy franchise, including chocobos and a character by the name of Cid. It also eliminated the traditional experience-based advancement system, introducing a system wherein the statistics of playable characters increase according to how they are used or acquired.

Contents

[edit] Gameplay

Final Fantasy II features gameplay similar to that of its predecessor, Final Fantasy. The player can freely roam an overworld containing several towns and dungeons. A menu-based system allows the player to fit each character with equipment and up to two disposable items for battle.[2] Magic spells are assigned to the character from item menu, and certain spells, such as "Cure", can be used outside of battle.[2] The player can also save their progress on the overworld or "save points" within dungeons. Weapons, armor, items, and magic spells can be purchased at shops, and townspeople provide useful information for the player's progression through the game. One new feature is the "Word Memory" system: when in conversation with non-player characters (NPCs), the player can "ask" about and "memorize" special keywords or phrases, which can later be repeated to other NPCs to gain more information or unlock new actions.[3] Similarly, there exist a handful of special items that can be shown to NPCs during conversation or used on certain objects, which have the same effect.[3]

A random battle in the Famicom version
A random battle in the Famicom version

On the overworld and within dungeons, random encounters with enemies can be fought to improve each character's attributes.[4] Final Fantasy II uses the same turn-based battle system seen in the original Final Fantasy, with battle parties consist of four characters at a time. Three of these characters are always present, but the fourth position rotates among several characters throughout the game. The game introduces a "back row" in battle, within which characters are immune to most physical attacks, but can be harmed with bows and magical attacks. Similarly, enemies can be arranged in up to four rows of two creatures. Only the two rows closest to the player's party could be damaged with physical attacks, and by eliminating these rows the player could then physically damage back rows of enemies.

The game is one of the few games in the series to not use experience-based levels. Each character participating in battle develops depending on what that character's actions during battle. For instance, characters who use a particular type of weapon frequently will become more adept at wielding a weapon of that type, as well as increasing in physical strength and accuracy. However, trade-offs do occur in this type of development; that character's intelligence (magic power) may decrease with their overuse of physical attack.[4] Similarly, characters who frequently cast a particular magic spell will learn to cast more potent versions of that spell, while increasing and decreasing their intelligence and strength ratings respectively.[4] Hit points and magic points increase depending on need: a character who ends a battle with only a small amount of health remaining might earn an increase in maximum hit points, and a character who uses the majority of their magic points during a single battle might increase their maximum magic points.[4]

[edit] Plot

[edit] Setting

The game features a series of cities and landscapes that set the stage for a battle between the resistance movement and the Empire of Palmacia. The resistance was born in the kingdom of Fynn, far away from Palmacia. South of Fynn are the towns of Altair and Gatrea, the former being the base of the resistance movement as of the start of the game. To the east is the magical town of Mystidia, and to the west are a series of small waterside villages, including Paloom and Poft. To the north are the mountain towns of Salamand and Bafsk; the former is an outpost for rebel activity, and the latter is an Imperial work colony building the Dreadnaught airship. Several islands, including the dragon-infested, Imperial purged island of Deist, and the land featuring the large Mystidia Tower, dot the oceans. The Imperial capital of Palmacia and its ultimate headquarters, Castle Pandemonium, round out the regions.

[edit] Characters

(Clockwise from top) Guy, Maria, Firion, and Leon. Artwork by Yoshitaka Amano.
(Clockwise from top) Guy, Maria, Firion, and Leon. Artwork by Yoshitaka Amano.

Final Fantasy II has four main playable characters: Firion, a resident of the country of Fynn and one of the top commanders of the Rebels; Maria, a soft-spoken magician and dedicated enemy of the Empire; Guy, another soft-spoken attacker who communicates with animals; and Leon, the missions friend of Firion and brother of Maria.[5] Hilda, the former princess of Fynn and leader of the Rebels, issues commands to the party. A handful of other characters join or assist the party throughout the game, including the first appearance of Cid in the series.

[edit] Story

Final Fantasy II begins with Firion, Maria, Guy and Leon being attacked by imperial soldiers and left for dead. Firion, Maria, and Guy are rescued by Princess Hilda of Fynn, who has established a rebel base in the nearby town of Altair after the Emperor's capture of Fynn. Hilda denies a request by Firion that he, Maria and Guy join the rebel army on the ground of them being too young and inexperienced. Eager to prove their value to the resistance movement, the three set off for the besieged Fynn, where the four find an ailing Prince Scott of Kashuan, Princess Hilda's fiancé, in the basement of the rebel-friendly local pub. Scott dies of his wounds from the battle of Fynn against the Emperor, but not before giving the party his ring, which reveals the world map. He also informs them that Borghen betrayed the rebellion and became a General in the Imperial army. He tells the party to tell Hilda that he loves her, but retracts the request, and dies shortly afterward. The three adventurers return to Altair and present Hilda the ring, who after an emotional reminiscence of Scott, allows them to join the rebel movement.

Having proved their worth, the party is charged with journeying to the mountainous northern parts of the world to find Mythril that the rebels need to make weapons that can measure up to that of the Empire's. Before leaving, the party is joined by the White Mage Minwu, who healed the party at the beginning of the game. The party sail across the ocean to the eastern continent and make it north to the mountain village of Salamand, which is under siege by the Empire and are forced to mine Mythril for the Imperial army. There they meet Josef, the hero of the town, who informs them that the men of the village are being forced to mine Mythril in the Semmit Falls. Josef, however, can do nothing, as his daughter, Nelly, is being held captive.

The party enters the mine and saves the captives, including Nelly and Paul, who is supposedly the world's best thief. The party defeats an Imperial soldier and returns to Altair with the mithril. The party is then told to go to Bafsk, which is under General Borghen's command and is easier to infiltrate. However, the party is too late to stop the Dreadnought from being completed. A plan is formed to use the Sunfire from Kasuhan Keep, but to enter, either the Goddess Bell or the voice of a Kashuan is needed to open the keep. Josef helps the party enter the snow caves with a snowcraft, and the party retrieves the bell. On the way out, Borghen attacks the party, and although he is defeated, he sends a boulder after the party. Josef holds back the boulder to allow the party to escape, but is crushed to death.

The party reaches Kashuan Keep, where they find Gordon has already entered. Although they retrieve Egil's Torch, and use it to capture the Sunfire, the Airship - with Cid and Hilda on board - is captured by the Dreadnought's crane arm. The party enters the airship and saves Hilda, before throwing the Sunfire into the engine. Immediately after doing so, the Dark Knight appears, and Maria recognizes his voice before she escapes.

The King of Fynn, now close to death, summons Gordon, Minwu and Firion's group into his bedroom and gives them assignments. Gordon is given command of the rebel army, Minwu is told to find the Ultima Tome, and Firion's group is given the task of finding the seemingly extinct dragoons of Deist. The king then dies of his wounds. Firion's group realizes that no captain will take them to Deist save one- Leila. Leila, however, turns out to be a pirate, and orders her crew to attack Firion's party. The party fights them off, and although Leila expects that Firion will kill her, he instead asks for her help in taking them to Deist, a request with which she complies. In Deist, the party finds only a mother with her son, learning that the all but one of the Dragoons and all but one of the Wyverns are dead, partly as a result of Imperial poison. The party obtains a pendant to speak with the last Wyvern, who tells the party to take its egg to a pool deep in the cave before it dies. The party plants the egg in the cave, and fights off some monsters that come after it.

The party returns to Altair, where they learn that Hilda has been acting oddly, eating mice and acting seductively. She summons Firion to her room and tries to seduce him, revealing her true form as the Lamia Queen. The party defeats the Lamia Queen, and learns that they had rescued a decoy on the Dreadnought; the real Princess is in the Arena; Gordon goes to save her while leaving Leila to run the rebellion. The party defeats a Behemoth to win the Princess, but the Emperor tricks them and has the Dark Knight and his soldiers throw them in jail. Paul, however, breaks them out, and the party saves the real Princess.

Upon their return, the party learns that Hilda and Gordon are launching an attack on Fynn, and infiltrate the castle to kill the commander of the enemy forces. Hilda then tells the party that Minwu has not been heard from for some time, and tells them to search for him. The party acquires a Crystal Rod to enter the tower after acquiring other relics, but Leviathan swallows their ship and separates them from Leila. They meet Ricard (his name is based on the Game Boy Advance translation, and varies significantly with the translation), the last surviving Dragoon, who had set out to find the Ultima Tome, and they join forces. After gaining another ship, they sail to the Magicians' Tower. At the top, Minwu explains that he was waiting for the party, and then casts a powerful spell to shatter the Ultima Tome's seal, at the cost of his own life.

The party returns to Fynn and sees that many towns have been destroyed by the Emperor's Cyclone. The party calls upon the newly born last Wyvern to take them to a castle inside the Cyclone, where they confront and kill the Emperor. Everyone celebrates the Empire's defeat, but a mortally wounded soldier arrives and reveals that the Dark Knight has taken the throne and plans to destroy the Rebels with the Imperial army. He then makes a more shocking revelation- that the Dark Knight is Leon, Maria's long-lost brother. The party realizes that they will have to infiltrate the castle of Palamecia from the air after talking with Paul, and receive the airship from a dying Cid, who was mortally wounded by the Cyclone.

The party enters the castle and confronts Leon, who, although no longer in the service of the Emperor, wishes to rule the world. Then the Emperor returns in a new demonic form, and reveals that he does not seek to regain the Empire, but to destroy the entire world. As he summons magical fire against the party, the Wyvern arrives, and takes the party to safety as Ricard holds off the Emperor and dies. Princess Hilda is shocked to see Leon on their side, but Maria convinces her to trust him, and Leon agrees to help his friends and sister once again.

The party enters the Jade Passage, an underground cavern near a lake, and find a portal to Pandemonium. The party fights its way through the fortress, and reaches the Emperor at the top, defeating him for a second time. The party then receives congratulations for their efforts, and learns of Hilda and Gordon's plan to unite Fynn and Kashuan, which may indicate that they plan to marry. Paul is upset that he will no longer have the Empire to steal from, and suggests that he will steal from the former rebels. Leila invites Firion to become a pirate, but Maria objects, and Leila suggests that Firion will have to deal with her in the future. Maria hopes that they will live together as they once did, but Leon says that they cannot live together again- some translations have him indicating that they know too much about each other, which may refer to his lust for power. Maria begs Firion to stop him, but Firion believes that Leon must follow his own path, but tells him that they will be waiting for him, as though he hopes that Leon will return someday.

[edit] Development

An early press release video of the game reveals that the series may have originally been intended to continue by using Arabic numerals rather than Roman numerals. The video also reveals a different logo for the game.[6] Most of the original staff from the first game reprised their jobs for Final Fantasy II.

[edit] Musical score

Final Fantasy II was composed by series veteran Nobuo Uematsu. The game's music was arranged by Tsuyoshi Sekito for the WonderSwan Color, PlayStation, and Game Boy Advance remakes. The original score was released on CD together with the score of Final Fantasy in 1989. Arranged versions of some of the tracks were included on Symphonic Suite Final Fantasy, released the same year.

[edit] Versions and re-releases

[edit] Unreleased English version

Screenshot from the unreleased English prototype
Screenshot from the unreleased English prototype

Following the successful release of the original Final Fantasy by Nintendo in 1990, Square Soft, Square's North American subsidiary, began work on an English language localization of Final Fantasy II. Assigned to the project was Kaoru Moriyama, whose later work included script translations for Final Fantasy IV (then known as Final Fantasy II in North America and Secret of Mana (known as Seiken Densetsu 2 in Japan). Although a beta version was produced, and the game was advertised in several Square Soft trade publications, the age of the original Japanese game and the arrival of the Super Nintendo Entertainment System, the NES's successor console, led Square Soft to cancel work on the Final Fantasy II localization in favor of the recently released Final Fantasy IV (which, to avoid confusing North American gamers, was retitled Final Fantasy II to reflect the jump in releases).[7]

Although a prototype cartridge of the NES Final Fantasy II was produced (with the subtitle Dark Shadow over Palakia), the project was, by Moriyama's own admission, still far from complete:

Unused Final Fantasy II: Dark Shadow Over Palakia packaging
Unused Final Fantasy II: Dark Shadow Over Palakia packaging

We had so very limited memory capacity we could use for each game, and it was never really "translating" but chopping up the information and cramming them back in… [Additionally] our boss had no understanding in putting in extra work for the English version at that time.

In 2003, when the game was finally released to English-speaking audiences as part of Final Fantasy Origins, it was released with a brand new translation under the supervision of Akira Kashiwagi. NeoDemiforce's fan translation of the game, similarly, made use of an original translation, as the existence of the prototype cartridge was not common knowledge at the time.[7]

[edit] WonderSwan Color

In 2000, Bandai announced a color version of its WonderSwan handheld aptly titled the WonderSwan Color. Enhanced remakes of the first three Final Fantasy games were revealed as part of the console's lineup.[8] Final Fantasy II was later shown at the Tokyo Game Show the following year and was officially released on May 3, 2001.[9] A special Final Fantasy II edition of the console was later released bundled with the game.[10]

Noted for not just being a port of the original game, the game received a complete graphical update including larger character sprites, redone music and Yoshitaka Amano character portraits, and full graphical backgrounds in battle mode. Menu shortcut keys and a run button are also included as new features.[11]

[edit] PlayStation

Further information: Final Fantasy Origins

Published both individually (in Japan only) and alongside Final Fantasy I in a collection entitled Final Fantasy Origins (or Final Fantasy I+II Premium Collection in Japan), the PlayStation port of Final Fantasy II was based on the WonderSwan Color version. Most of the changes instituted in that version of the game remain in this version. However, there are a few differences. Although the graphics are basically the same as in the WSC version, the higher display resolution of the PlayStation means that most have been improved to some degree, with more detail. Tsuyoshi Sekito also remixed the soundtrack to Final Fantasy IX quality to utilize the audio capabilities of the Sony PlayStation and also composed a few new tracks like the ones used in the opening movies.[12]

In the Japanese language version, the script by Kawazu and Terada has been changed to include Kanji. Character and magic name lengths have been increased from four to six characters, as well. Saved game data takes up one block on the PlayStation memory card, which means that up to fifteen games can be saved onto each memory card, a major improvement. The "quick save" feature of the WSC version has been left out, but in its place a "memo save" feature has been introduced where game data can be temporarily saved to the PlayStation's random access memory. This data remains until the system is turned off, or its power supply is otherwise interrupted. There are also two full motion video cutscenes and an "omake" (or bonus) section has also been made available. It includes a bestiary, an art gallery, and an item collection that are unlocked as the player progresses through the game.[13]

[edit] Game Boy Advance

Another fairly extensive list of changes accompanies the Game Boy Advance release of Final Fantasy II as part of Final Fantasy I & II: Dawn of Souls. It was published by Nintendo in Japan on July 29, 2004, in North America on November 29, 2004, and in Europe on December 3, 2004.

The redirection of "ineffective" hits, which had been optional since it was introduced in the WSC version, is now mandatory. Graphics are more or less identical to the PlayStation version, although the GBA has a slightly lower screen resolution than the PSX. Changes to the battle and character development systems were also made, including the elimination of the "action-cancel" bug, removal of stat decreases, and implementation of regular maximum hit point increases (in addition to increases due to hit point depletion as true of other versions).

This version of the game also featured a completely original feature found in none of the other contemporary remakes. Once completed, a bonus storyline entitled Soul of Rebirth would be accessible to the player, featuring a number of characters who had been killed off during the course of the main story. The game only features 4 areas and most of the time will be spent training up for a 2nd encounter with the last boss. An Ultima tome can be achieved but it requires the killing of the extremely powerful Ultima Weapon.

The game was delayed in release because of several bugs discovered at the last minute.[14]

Gamespot gave Final Fantasy II a 7.2, noting its mostly outdated graphics but praising their length and bonus content.[15] IGN noted the great improvement in the translation of the story and the adding of later Final Fantasy features, such as being able to save anywhere in the overworld map without a tent or cabin.[16] The Dawn of Souls release was called the Game of the Month for March 2004 on the Game Boy at IGN.[17]

[edit] Mobile phones

In 2004 and 2006, Square Enix released a version of Final Fantasy II for three Japanese mobile phone networks.[18] Graphically, the games are superior to the original 8-bit game, but not as advanced as many of the more recent console and handheld ports.

[edit] PlayStation Portable

A scene of the PSP version showing the enhanced graphics.
A scene of the PSP version showing the enhanced graphics.

Final Fantasy II Anniversary Edition is an in-development PlayStation Portable video game celebrating the Final Fantasy series' 20th anniversary. The game is due to be released in Japan in May, 2007.[19] First revealed by Japanese magazine Famitsu on January 17, 2007,[20] Anniversary Edition is a remake featuring improved graphics, the new FMVs from Final Fantasy Origins, and the bonus dungeons from Final Fantasy: Dawn of Souls.[21]

[edit] References

  1. ^ ファイナル ファンタジー2 FINAL FANTASY II. [FINAL FANTASY 2000] (in Japanese). Retrieved on February 2, 2007.
  2. ^ a b (2003) in Square Enix staff: Final Fantasy Origins instruction manual (in English). Square Enix, 17. SLUS-05141. 
  3. ^ a b (2003) in Square Enix staff: Final Fantasy Origins instruction manual (in English). Square Enix, 15, 22. SLUS-05141. 
  4. ^ a b c d (2003) in Square Enix staff: Final Fantasy Origins instruction manual (in English). Square Enix, 22. SLUS-05141. 
  5. ^ (2003) in Square Enix staff: Final Fantasy Origins instruction manual (in English). Square Enix, 15. SLUS-05141. 
  6. ^ Final Fantasy II 2. Video Game Ads (1990-01-01). Retrieved on August 31, 2006.
  7. ^ a b Chris Collette. Spotlight: Final Fantasy II. LostLevels.org. Retrieved on August 25, 2007.
  8. ^ Craig Harris (September 8, 2000). Final Fantasy Goes WonderSwan Color. IGN.com. Retrieved on September 3, 2006.
  9. ^ David Smith (March 29, 2001). TGS 2001: Final Fantasy II for Wonderswan. IGN.com. Retrieved on September 4, 2006.
  10. ^ Wonderswan Gamer (January 19, 2006). Final Fantasy II Boxset. Wonderswan Gaming. Retrieved on September 4, 2006.
  11. ^ fastbill1. Final Fantasy II. PortableReview.com. Retrieved on September 4, 2006.
  12. ^ Triche, Stephen (2002). Final Fantasy Origins. gamevortex.com. Retrieved on March 8, 2006.
  13. ^ Unicorn Lynx (July 11, 2003). Game Trivia for Final Fantasy Origins. mobygames.com. Retrieved on March 8, 2006.
  14. ^ Anoop Gantayat (July 2, 2004). Final Fantasy Pushed Back. IGN.com. Retrieved on September 3, 2006.
  15. ^ Bethany Massimilla (2004-11-29). Final Fantasy 1 & 2:Dawn of Souls. Gamespot.com. Retrieved on August 31, 2006.
  16. ^ Jeremy Dunham (2004-11-30). Final Fantasy I & II: Dawn of Souls. IGN.com. Retrieved on August 31, 2006.
  17. ^ IGN Staff (November 30, 2004). GBA Game of the Month: November 2004. IGN.com. Retrieved on September 3, 2006.
  18. ^ Final Fantasy mobile. Square Enix. Retrieved on March 20, 2007.
  19. ^ Final Fantasy for PSP. Famitsu. Retrieved on March 20, 2007.
  20. ^ Final Fantasy I & II - PSP. JeuxFrance.com. Retrieved on March 20, 2007.
  21. ^ Square-Enix to remake FF I and II for anniversary. IGN.com. Retrieved on January 18, 2007.

[edit] External links

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