Fantasy wrestling
From Wikipedia, the free encyclopedia
Fantasy wrestling (also referred to as "e-wrestling") is an umbrella term representing the genre of role-playing and statistics-based games which are set in professional wrestling companies. Several variants of Fantasy Wrestling exist: segregated both by the way they are transmitted (through websites, message boards, e-mail, postal mail, or face-to-face) and the method in which the storyline is determined (via roleplay, "angles", strategy- or statistics-based systems, etc.)
Fantasy wrestling's roots lie in the play-by-mail wrestling games that became prominent in the mid-to-late 1980s during one of professional wrestling's boom periods. In the early 1990s, the advent of national bulletin board services like PRODIGY, AOL and Compuserve allowed players to use e-mail and bulletin board to more easily trade information and post roleplay. As technology progressed and the internet evolved, fantasy wrestling enthusiasts took advantage, using websites and newsgroups to connect and build broader communities for gameplay.
[edit] E-wrestling
E-Wrestling is an internet variation on creative roleplay, based on the world of professional wrestling. The basic premise is that the player (also called a handler) creates a character, and manages his or her career in a fictional professional wrestling promotion, called an E-Federation (or E-Fed).
In earlier versions of the game, a handler often controlled his wrestler’s success by creating a move and then e-mailing it to a adjudicator. Based on this the adjudicator would then decide the outcome. [1]
[edit] References
- ^ "The Best and Worst of 1994 and Predictions for '95 (extract)", The Internet Magazine, 1994. Retrieved on March 16, 2007.