Fall of the Eldar

From Wikipedia, the free encyclopedia

In the fictional Warhammer 40,000 universe, the Fall of the Eldar is the name for the catastrophe that befell the Eldar race early in the 30th millennium.

Contents

[edit] Before The Fall

The Eldar were a technologically advanced race, generally considered the most powerful race in the entire galaxy. Their ancient empire spanned the galaxy and no other race could challenge them, and those that could lay in hibernation. They had unparalleled mastery of the warp, so much so that they could even mold the mystical energies into physical materials. When mankind was still millennia away from building the Egyptian pyramids, the Eldar already ruled a vast, unchallengeable interstellar empire. However the end of their great empire came not from the actions of another race, but from within.

Their technology had advanced so far that little or no work was required by individual Eldar. As a result, at some point around the 24th or 25th millennia, groups of Eldar began forming cults dedicated to the pursuit of experiencing everything that life had to offer. These pursuits became more extreme and depraved as time went on. Torture and murder came to be seen as artforms every bit as worthy as poetry, music and painting. The Eldar were extremely long-lived (even immortal before the curse of the Nightbringer), never suffered from senility or disease, and their superior intellect allowed them to perfect their skills to a degree far beyond that of even the most talented humans. The Eldar were able to devise cunning new ways of torturing and killing their fellows at rates never imagined.

Government within the Eldar empire soon collapsed and the degeneration of their homeworlds and colonies continued unimpeded. As the pursuit of ever more extreme experiences reached its height, death reigned in the streets of Eldar cities, hunter and hunted each being part of a twisted ritual of destruction which consumed thousands. Some Eldar were able to see that their now-corrupt society was destroying itself, and fled in disgust; these refugees would settle in the distant colonies of their Empire, and would later be known as the Exodites.

[edit] The Fall

Upon dying, the soul of the deceased traverses the bounds of the physical realm and goes to rest within the warp. Generally, this has no effect on the physical realm, however, the Eldar are quite different. The psychically gifted Eldar have powerful souls, and register a much stronger presence in the warp than the average human. The deaths of hundreds of thousands of Eldar in extremely pleasurable and painful ways led huge numbers of their souls into the warp.

This had an unintended side-effect. The restless souls of the Eldar caused the formation of warp storms, which made travel extremely difficult in the physical realm; this was partly to blame for the Age of Strife experienced by humans. More seriously, however, these lost souls began to somehow coalesce into a larger entity, a living representation of the corruption that had taken their lives. As more and more Eldar died to fuel the decadent society, this entity continued to grow, and the warp storms grew worse.

In the early 30th millennium, this great warp entity finally attained consciousness. The last few years before its birth, many Eldar were driven insane by the uncontrolled energies the entity possessed. Many Eldar began to see what was happening, and knew that something terrible was about to occur. These Eldar left the Empire, forming massive fleets of ships, which would later merge together into colossal spacecraft known as Craftworlds.

Suddenly the entity came to life, and was said to have "taken its first breath"; this first 'breath' instantly slew the overwhelming majority of the Eldar who lived in the empire as their souls were 'inhaled' by the entity. The death toll was so massive within the Eldar empire that warp energy literally spilled over into the physical realm, creating a permanent overlap of reality and immaterium known as the Eye of Terror. Even the Eldar who had fled the Empire were affected— many Exodites and Craftworlders fell dead as their souls were also sucked from them; many psychics from other races were also driven insane or killed by the power unleashed. This new entity became the fourth major Chaos god, Slaanesh, and the Eldar empire was no more.

[edit] A New Chaos God and New Eldar Factions

Slaanesh's first act after annihilating so many Eldar was to hunt down their gods. Like they had with Slaanesh, the psychically gifted Eldar had previously unwittingly created their own pantheon of gods. With the sudden deaths of so many Eldar, the old gods were drastically weakened. Slaanesh took advantage of this weakness and destroyed them, assimilating them within herself— unlike other races, the Eldar consider Slaanesh to be female, and refer to her as "the Great Enemy" or "She Who Thirsts". Ancient gods like Kurnous, Isha, Vaul and Asuryan were hunted down and consumed by Slaanesh.

However, among the death and destruction, two Eldar gods survived. The first was the god of war, Kaela Mensha Khaine. It is said that he fought Slaanesh, and neither were able to defeat the other— Khaine, being a wargod, could not be defeated in battle, but Slaanesh was far too powerful for Khaine to defeat. Some tellings of the story state that in the end, the Chaos god of war, Khorne, interceded on Khaine's behalf, likely with the aim of absorbing the fellow god of war himself. Regardless of the actual events of the battle, the result is clear: rather than be absorbed by the more powerful Chaos gods, Khaine's form was shattered and exiled to the mortal realm in the form of great statues called "Avatars", which rest in the hearts of the various Craftworlds.

The other Eldar god to survive the Fall was the trickster god known as Cegorach or "The Laughing God". He is said to have hidden himself behind Khaine during the great duel with Slaanesh; when Khaine was finally banished, The Laughing God hid himself within the Webway, where he still hides. Occasionally he reenters the warp in order to play pranks upon Slaanesh, most famously to rescue the souls of certain Harlequins from consumption by her.

After Slaanesh's birth and her war with the Eldar gods, the few surviving Eldar found their society in ruins. They were forced to factionalize, and find ways of protecting themselves from Slaanesh; with Slaanesh's existence so closely tied to the Eldar race, any Eldar who subsequently died were instantly consumed by the ever-hungry "Great Enemy". The new Eldar factions— the Craftworld Eldar, Dark Eldar, Harlequins, Outcasts, and Exodites— each found their own ways of dealing with the curse of Slaanesh.

[edit] Legacy

The Fall of the Eldar was a major event on the galactic stage. Firstly, the Eldar empire was wiped out, leaving behind the hell-region the Eye of Terror. The forces of Chaos gained another powerful member in the god Slaanesh, making them a further threat to the existence of mortals; however, Khorne's interference in the Slaanesh-Khaine duel caused a rift between Slaanesh and Khorne, and is one of the reasons why the two gods continue to be enemies. The Eldar went, virtually instantaneously, from being the most powerful force in the galaxy to being a few relatively small groups struggling to survive. The various Eldar factions are reviled by other races for their tendency to focus on their own survival, often at the expense of those other races.

The birth of Slaanesh had the side-effect of clearing the galaxy of the warp storms associated with the era prior to her birth. This allowed galactic travel to resume; the human leader known as The Emperor was able to take advantage of this to unify mankind under his command, end the Age of Strife, and begin his epic Great Crusade. The Great Crusade would see the forging of the galaxy-spanning Imperium, which would attempt to fill the power vacuum left by the near-annihilation of the Eldar.

Some Eldar did learn from their mistakes. Knowing that their psychic prowess has profound effects upon the warp, some far-sighted leaders among the Craftworld Eldar have noticed that strictly adhering to their ways is slowly creating a new god, Ynnead— the god of the dead— and the hope is that if and when Ynnead is finally born, he will be able to free the Eldar race from the curse of Slaanesh. But as Eldrad Ulthran muses, this may take thousands of years, and it may be too late for the Eldar by then.

[edit] References

  • Warhammer 40,000 Codex Imperialis, 1993, Games Workshop
  • Priestley, Rick (1994). Warhammer 40,000 Codex: Eldar, 2nd Edition, Nottingham: Games Workshop. ISBN 1-872372-74-0. 
  • Thorpe, Gav (2000). Warhammer 40,000 Codex: Craftworld Eldar. Nottingham: Games Workshop. ISBN 1-84154-029-3.