F-15 Strike Eagle II
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F-15 Strike Eagle II | |
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Developer(s) | MicroProse |
Publisher(s) | MicroProse |
Designer(s) | Andy Hollis, Sid Meier |
Release date(s) | 1989 |
Genre(s) | Combat flight simulator |
Mode(s) | Single player |
Platform(s) | Amiga, Atari ST, DOS, Sega Genesis |
Media | Floppy disk |
Input | Keyboard, joystick |
F-15 Strike Eagle II is an F-15 Strike Eagle combat flight simulator released in 1989 by MicroProse and is the sequel of F-15 Strike Eagle. It was followed in 1992 by F-15 Strike Eagle III, the final game of the series.
The plane is equipped with a M61 Vulcan and three different kinds of missiles, Sidewinders, AMRAAMs and Mavericks. In F-15 Strike Eagle II comes with four scenarios: Libya, Persian Gulf, Vietnam and Middle East. In a mission you have to fight a variety of enemy aircraft, missile boats, satellites and other ground targets, to take out one primary and one secondary target. You also have to make sure you don't attack friendly targets. You receive promotions and medals based on your mission score.
For its time, Strike Eagle II was a graphically good, though not a very realistic simulator.
In 1991, a scenario disk was released called F-15 II Operation Desert Storm. It added three new scenarios, two from the earlier F-19 Stealth Fighter, North Cape and Central Europe, and a new scenario based on the contemporary Gulf War called Desert Storm. In addition night missions, improved sound support and new weapons were included.