Extreme Graphics
From Wikipedia, the free encyclopedia
Extreme Graphics is a computer graphics architecture for Silicon Graphics computer workstations. Extreme Graphics was developed in 1993 and was available as a high-end graphics option on workstations released during the mid-1990s. Extreme Graphics gives the workstation real-time 2D and 3D graphics rendering capability similar to that of even high-end PCs made many years after Extreme's introduction, with the exception of texture rendering. Extreme Graphics systems consist of eight Geometry Engines and two Raster Engines.
Extreme Graphics consists of five graphics subsystems: the Command Engine, Geometry Subsystem, Raster Engine, framebuffer and Display Subsystem. [1] Extreme Graphics can produce resolutions up to 1280 x 1024 pixels with 24-bit color and can also process unencoded NTSC and PAL analog television signals.
The Extreme Graphics architecture was superseded by SGI's IMPACT graphics architecture in 1995.