Extreme-G 2

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Extreme-G 2
Extreme-G 2 case cover
Developer(s) Probe Entertainment
Publisher(s) Acclaim Entertainment
Engine Extreme G Engine.
Release date(s) Japan 1999
North America October 7, 1998
Europe 1998
Genre(s) Futuristic Racing game
Mode(s) Single-player, multiplayer
Rating(s) ESRB: Everyone
CERO: All ages
PEGI: 3+
Platform(s) Nintendo 64, PC
Media N64 cartridge
Multiplayer mode on Sensara - Skyline Drop; currently in a tunnel
Multiplayer mode on Sensara - Skyline Drop; currently in a tunnel

Extreme-G 2 is the second Extreme-G game to be released on the Nintendo 64, but is the third game in the Extreme-G timeline (XGRA starts in 2080, while this game starts in the mid-22nd century). It is a third party game, with Acclaim's development out to Probe Entertainment department. The same studio that ported Mortal Kombat to Sega Genesis.

[edit] Gameplay

As with all Extreme-G games is about futuristic racing: pilots race plasma-powered Tron bikes in an intergalactic Grand Prix at speeds that are over 999 mph. It is possible to break the sound barrier in this game, creating a sonic boom. While travelling at supersonic speeds, after the sonic boom, all game sounds are muted and all that can be heard is the sound of the vehicle travelling. If the bike slows down to below supersonic speeds, another sonic boom can be heard and all game sounds will resume. The emphasis is on speed and creative racetrack design, with tracks looping through all three dimensions like roller-coasters.

Each of the machines have their own handling characteristics, with varying top speeds, armor values and traction values. All of the machines in the game have an energy meter – this energy powers not only the machine's protective shields, but a boost which can provide a burst of speed. If a machine loses all of its energy, it will explode on contact, causing the player to lose a life or the match. However, energy can be regained by driving over special recharge strips in the road. It is also possible for players to fall off the tracks, which are shown to be several miles up in the air.

Finally, the game's controls are fairly sensitive, so players may have to practice with a given machine before diving right into the Grand Prix. The game's visuals as well as the level layouts well convey the immense speed of the game.

An ice field in Luminara
An ice field in Luminara

Extreme-G has championship mode ranging from novice to expert, shoot-em-up mode, multiplayer, deathmatch (with tron bikes). In shootem up mode you shoot computer drones that follow a lunar path while the player shoots them with Extreme-G's arsenal of weapons. The idea came from Tron and Atari's Tempest 2000.

[edit] References

Extreme-G video game series

Extreme-G | Extreme-G 2 | XG3: Extreme G Racing | XGRA: Extreme-G Racing Association