EOrganisation
From Wikipedia, the free encyclopedia
eOrganisations (short for 'electronic organisation'; other spellings are eOrganization (read more about -ize vs -ise), e-organisation, and e-organization) are organisations where tasks, competences and/or responsibilities are partly or completely delegated from humans to technical units (e.g. software agents) executing their actions on the basis of electronic media. The main concern is to enable eOrganisations to handle technical, economic, and sociological challenges in spontaneous coordination, group formation, and collaboration.
Since understanding and engineering services becomes more and more important for eOrganisations, they ares inherently related to service systems, an approach recently promoted at several industry and academic institutions worldwide.
[edit] Examples
- A rather technical example for eOrganisations are electronic assistance systems in motor vehicles. With the help of sensors in the vehicle and by evaluating the data provided, they can see dangers immediately and react in an appropriate way. Thus, a vehicle slows down automatically when approaching a traffic jam although the driver might accelerate. In this situation, the technical devices (vehicle-interval radar, brake assembly and antiblock system) have to work together perfectly. This leads to more robustness and security of the eOrganisation "vehicle".
- A more business-oriented example for eOrganisations is found in eCommerce where companies have to rely heavily on automated processes and partly automated decision making due to market-pressure and the high need for rather rapid changes of organizational structures and processes.
[edit] See also
- Organisation
- Virtual organisation
- Collaborative network, if at least some entities are software agents