Spyro: Enter the Dragonfly

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Spyro: Enter the Dragonfly
Cover of the PlayStation 2 version of Spyro: Enter the Dragonfly.
Developer(s) Equinox Digital Entertainment/Check Six Studios
Publisher(s) Universal Interactive
Release date(s) United States of America November 5, 2002
Genre(s) Platform game
Mode(s) Single player
Rating(s) ESRB: Everyone
ELSPA: 3+
PEGI: 3+
OFLC: G8+
Platform(s) PlayStation 2, GameCube

Spyro: Enter the Dragonfly is the fourth game in the Spyro series, the first Spyro game for the sixth generation consoles, PlayStation 2 and Nintendo GameCube, and the first console Spyro game not developed by Insomniac Games.

PC, Xbox, and Gameboy Advance versions of the game were once planned, but these were cancelled due to poor reviews.[citation needed]

[edit] Story

The story begins shortly after Spyro: Year of the Dragon. The dragons are in celebration of a rite of passage for the young dragons, with the arrival of new dragonfly guardians for the young dragons. However, during the party, Ripto (despite his seemingly sound death at the end of Spyro 2: Ripto's Rage!) teleports in via a portal and disrupts the celebration, intent on capturing the new dragonflies to weaken the young dragons. However, his spell misfires, and the dragonflies become scattered throughout the Dragon Realm. Spyro is tasked with recovering the realm's new crop of dragonflies.

[edit] Reception

This game was originally to contain a total of 100 dragonflies for the player to find, fast loading times, and a framerate of 60 frames per second[citation needed]. However, the game was rushed in order to arrive in stores before the 2002 Christmas holidays and resulted in an inconsistent framerate, long loading times, graphical glitches, sound issues, lock-ups (freezes), and 90 dragonflies (not including Sparx) instead of the original hundred. And thus, the game received mostly negative reviews from critics with a 55% Avg Ratio for the PlayStation 2 version, and 49% Avg Ratio for the GameCube version.

The GameCube version was released a week after the PlayStation 2 version. This version had greatly reduced loading times, less jagged and more natural colored visuals, the ability to skip cutscenes, and no lock-ups. Generally the GameCube version is favored, but it was still critisized for having the same inconsistent framerate and occasional (though less) graphical glitches as the PlayStation 2 version.

Sierra gave each character a new actor, and changed Insomniac's winning formula. Thus, many fans considered it a butchery of a classic series.

Despite all this, the game was a commercial success and earned Greatest Hits status for PlayStation 2 and Player's Choice status for GameCube.

[edit] External links



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