Enigmo
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Enigmo | |
---|---|
Developer(s) | Pangea Software |
Publisher(s) | Pangea Software |
Release date(s) | 2003 |
Genre(s) | Puzzle |
Mode(s) | Single Player |
Platform(s) | Mac OS X, Windows |
Enigmo 2 | |
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Developer(s) | Pangea Software |
Publisher(s) | Pangea Software |
Release date(s) | 2006 |
Genre(s) | Puzzle |
Mode(s) | Single Player |
Platform(s) | Mac OS X |
Enigmo and Enigmo 2 are arcade-style 3D computer games for Mac OS X and Windows developed by Pangea Software. They both involve moving certain substances into their proper containers. The music in both games was recorded by Michael Beckett.
[edit] Enigmo
Enigmo was created in 2003 by Pangea Software and was their most successful game ever sold at the time. It leaves behind the action-adventure genré in favor of a puzzle style. The graphics are three dimensional, in a sense; but gameplay is strictly limited to the horizontal and vertical axes. Liquids (water, oil, and lava) fall from "droppers" and will bounce around the walls of a mechanism. Gameplay consists of manipulating a small amount of dynamic items (such as bumpers, sliders, accelerators, and sponges) to affect various streams of flowing liquid so that the droplets reach their destination: "tanks" specific for each liquid. The player wins the level when all tanks on the level are filled with 50 drops of the appropriate liquid. In addition to the pre-designed levels, players can create their own using the game's built-in editor and download others for free off of the Pangea website.
[edit] Enigmo 2
Enigmo 2 was introduced in February 2006, and expands upon the basic principles set down by the original. Water is still a substance that can be manipulated, but lava and oil were swapped for laser beams and plasma particles. The game adds the dimension of depth to gameplay, and many solutions involving rotating the camera or objects in three dimensions. The graphics were also improved. The game takes place in outer space, specifically near Earth, Mars, Saturn, and asteroids, but gravity functions like it would on earth. Like the original, each container must have 50 units to be considered "full". When all containers are simultaneously full (they lose their contents over time), the player wins the level.