E-Motion
From Wikipedia, the free encyclopedia
E-Motion | |
---|---|
Developer(s) | The Assembly Line |
Publisher(s) | US Gold, Accolade |
Release date(s) | 1990 |
Genre(s) | Puzzle game |
Mode(s) | Single player |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, Game Boy, IBM PC, ZX Spectrum |
Media | Cassette, Floppy disk |
Input | Keyboard, Joystick |
E-Motion is a computer game published by US Gold in the late 1980s. It is also known as The Game of Harmony and Sphericule.
E-Motion is a puzzle game with a very simple idea. On each level (of which there are fifty), there are balls, which can be of any of three possible colours. Your mission is to get rid of all the balls.
In E-Motion, you control a spherical spaceship. The spaceship is operated by polar control, like in Spacewar!: moving the joystick left or right turns the ship around, and pressing the Fire button makes it thrust in whatever direction it is facing.
E-Motion's distinguishing feature is its realistic model of kinetics. Objects colliding with each other change their speed and direction in a realistic way.
When two balls collide with each other, what happens depends on their colours. If they are of the same colour, they disappear. Otherwise, they create a pod (a small ball) of the third colour. This pod can be gobbled up by your ship for extra energy, but if left alone for a few seconds, it expands into a full ball. This is necessary for the completion of levels that have an odd number of balls of a certain colour.
The element of danger comes from the volatility of the balls. As time passes, the balls become more and more unstable, until finally they explode, damaging your ship. If your ship loses enough energy, it is destroyed.
The cover art, and advertisements, of E-Motion have connotations with the famous physicist Albert Einstein, although his theories are not really relevant to the game, as it can be accurately modelled with only Newtonian physics.