Talk:Dune II

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The Amiga port was also known as Battle for Arrakis at least in Europe. I don't know about Merka. JIP | Talk 09:37, 17 August 2005 (UTC)

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[edit] Image rendering in Firefox

I have no idea why, but the image Image:Dune2intro.png in the intro doesn't render properly in firefox, although it is fine with opera and ie. Anyone got any ideas regarding a solution to this? Jacoplane 07:45, 28 January 2006 (UTC)

Nevermind, seems to work now. Jacoplane 17:56, 30 January 2006 (UTC)
Hmm actually it's not displaying in Firefox for me any longer. Does anyone else have issues with this image? jacoplane 20:29, 15 March 2006 (UTC)
http://upload.wikimedia.org/wikipedia/en/a/ad/Dune2intro.png works... jacoplane 20:30, 15 March 2006 (UTC)
It's not displaying for me either - and I use Maxthon. Do you have any idea why this is happening? --Zoz (t) 18:36, 24 March 2006 (UTC)
I have this problem occassionalyl on wikipedia. I use firefox/ It doesnt really make sense. I even tried reuploading these images and to no avail. This is a much larger issue than just this specific case. --larsinio (poke)(prod) 20:43, 24 March 2006 (UTC)
Yes, it's much larger than a specific case. E.g. about half of the Transylvania gallery isn't displaying for me either. Maybe we should report this as a bug, then? But I'm not sure where to complain. --Zoz (t) 10:38, 26 March 2006 (UTC)

[edit] From the game manual?

Isn't it a copyvio to quote whole paragraphs from the game manual? --Zoz (t) 10:41, 26 March 2006 (UTC)

Well, per WP:COPYVIO#text you can quote attributed parts for context, and when I pasted it, the section was a stub; but it would be admitedly better to replace it with a proper synopsis based on the text. IvanDíaz 10:56, 26 March 2006 (UTC)

[edit] Deviator Cheat

I added a bit about the deviator "cheat", although this really isn't a cheat per-se, because it's more of a bug. I didn't want to add a whole bug section. --GTPoompt 15:08, 27 July 2006 (UTC)

[edit] Infinite credits?

In the past my favourite was the long-term 'starvation' tactic, that is, letting the AI costantly send units into my wall of rocket turrets. Once the stream of units stopped, that meant that the AI has spent everything and so couldn't put up a defense (or repair buildings) when I attacked. So the 'infinite credits' accusation is false.

I replayed it this week, going for a fast, perfectionist strategy that consisted of quickly deploying 4+ harvesters and then carryalls to speed it up even more. Yet after each mission, statistics said that the opponent was able to match my spice income pretty well. Which is kinda surprising because every time there was only one refinery with a single harvester in the opponent's base. Thus it appears that the AI receives more credits for harvested spice than the player does.

It also seems that the AI begins with an already built base, so it doesn't need to invest credits into base construction. --theultramage 11:42, 20 September 2006 (UTC)

[edit] sega genesis cheats

I havent played the game for other platforms, but i know that there are some biult in cheats for the genesis version

You just enter in one of the special cheats into the password box (which is normally used to load games)

They include chaets for infinite credits, invincible vehicles and a completely uncovered map Mr toasty 06:19, 23 September 2006 (UTC)

[edit] Sardaukar captured tech

I think it should be added that both the Atreides and Harkonnen special units can be constructed from a captured Sardaukar heavy factory.

Also, though I don't know if this breaks the original research rule, I know from experience that the Ordos Deviator turns any unit it hits to ORDOS side, instead of the side of the unit that hit it. This makes capturing Ordos weapons factory to construct the Deviator uttterly useless. (apparently the WW team knew this, as the unit can't be built when capturing the Sardaukar factory)

I don't know if a similar tech mix applies to a captured Sardaukar Light factory, which theoretically could allow the player to build the Ordos-specific Raider Trike.

Nyerguds 19:16, 5 October 2006 (UTC)

In which case, the comment I added regarding a deviator deviating itself is wrong. I am convinced I have ended up successfully using a deviator which fell into its own nerve gas while I was Atreides. I was playing DOS version of the original DUNE 2 (not 2000).

129.12.200.49 13:01, 7 March 2007 (UTC)

[edit] Credits rollover bug

It's apparent that the variable used to hold the player's score display is a single byte, signed integer value. When your credits hit 64K (binary K, not 64,000) the counter rolls over and displays garbage data. If the value were unsigned (for positive numbers only), it could hold/display a number up to 256K. This is due to a signed integer using one bit soley to indicate positive or negative.

[edit] SEGA version

I've tried playing the SEGA version on an emulator and it's very difficult due to the much lower maximum number of units permitted on each map. I have trouble having enough units built to both defend my base and attack the enemy base. When the player wins on each map, a flight of Carryalls flies up the screen in an inverted chevron formation.

[edit] HP Calculator version?

I once found a ROM image supposedly for 'Dune II' for a Hewlett Packard HP 48 or HP 49 calculator. I got the image file to load into an HP calculator emulator, but there was no instructions included with the ROM file so I could never figureout how to run/launch/execute the game program.