Dreamcast-Scene
From Wikipedia, the free encyclopedia
Dreamcast-Scene (short: DCS) is a Dreamcast advocacy organization. Dreamcast is a discontinued video game console from Sega that has attracted a cult following over the years. Dreamcast-Scene collect signatures for various pro-Dreamcast petitions, and recently they've taken to developing and publishing their own Dreamcast games.
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[edit] Dreamcast-Petition
When Ikaruga was released for the Dreamcast in 2002 some Dreamcast gamers were motivated to fight for their beloved console. They looked for a means to call attention to the Dreamcast and it's fanbase, and found it in early 2003 with an petition at Dreamcast-Petition.com.
Unlike most online petitions, the petition on Dreamcast-Petition can't be signed online, it has to be printed out and physically mailed back like a regular petition. This gave the movement additional credibility and separated it from the masses of easily-ignored online petitions. Dreamcast-Petition collected hundreds of signatures for new Dreamcast games. Thanks to Lik-Sang, a Hong Kong videogame dealer, this new movement gained some measure of worldwide fame.
[edit] The Games Convention
After the announcement of Border Down, Dreamcast-Petition and Lik-Sang decided to have a booth at the 2003 Games Convention in Leipzig to promote themselves and Dreamcast advocacy in general. The booth also featured the Treamcast, an unofficial portable Dreamcast and could play a number of Japanese imports.
The booth saw over 100,000 visitors over the course of the convention, and went a long way to publicizing the movement. They collected nearly 1000 signatures. Tina Sakowsky, the general manager of Sega Germany, was a special guest of honor and announced her support for Dreamcast-Petition.
[edit] Dreamcast-Scene
A couple months after their appearance in Leipzig, Dreamcast-Petition decided to refocus themselves, and do more than simply collect signatures for petitions. They wanted become a central repository for Dreamcast news and information, and build an online community around Dreamcast advocacy. Finally, and most ambitiously, they also decided to start developing and producing their own Dreamcast games.
In light of this change of direction, they renamed themselves to Dreamcast-Scene. Soon after, they announced their first product, "Dreamcast Demo Disk #01," a collection of the best Dreamcast programs, demos and games.
[edit] Demoscene
After April 2004, Dreamcast-Scene began to focus primarily on promoting Dreamcast-exclusive demos and gaining acceptance in the international demoscene, at the expense of promoting their online community, which largely floundered.
Dreamcast-Scene made their presence known at several demoscene meet-ups, including at tUM*03 (The Ultimate Meeting, December 2003, Hemsbach) and at the popular Breakpoint (April 2004, Bingen). There they sold Dreamcast demos. They also handed out free CDs that contained program samples, source code, and the free developer kit KallistiOS.