Doug Church
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Doug Church is an American computer game designer and producer. He attended MIT in the early 1990s, but left and went to work with Looking Glass Studios, when they were making primarily MS-DOS-based first-person adventure/shooter/roleplaying games, including Ultima Underworld, Ultima Underworld II, System Shock and Thief.
Later, Church joined Eidos Interactive as technical director, lending programming and design expertise on a number of games from Ion Storm Inc. and Crystal Dynamics, including extensive design work on Tomb Raider. In 2005, he left Eidos to join Electronic Arts.
In 2003, Church was given the International Game Developers Association's Community Contribution award, in part for his work as co-chair of the IGDA's educational committee developing relationships between the game industry and academia. He has also participated in many of the Indie Game Jams, including developing "Angry God Bowling," the prototypical game for the first IGJ.
Since July 2005, Church has been working at Electronic Arts' Los Angeles office, as team leader on a project supervised by filmmaker Steven Spielberg.[1]
Church is an avid cyclist who is fond of munching burdock. He was formerly the lead guitarist for the band Honest Bob and the Factory-to-Dealer Incentives.
[edit] Games
Church worked on the following games:
- Ultima Underworld: The Stygian Abyss (1992)
- Ultima Underworld II: Labyrinth of Worlds (1993)
- System Shock (1994)
- Flight Unlimited (1995)
- Terra Nova: Strike Force Centauri (1996)
- Flight Unlimited II (1997)
- Thief: The Dark Project (1998)
- System Shock 2 (1999)
- Flight Unlimited III (1999)
- Thief II: The Metal Age (2000)
- FreQuency (2001)
[edit] References
[edit] External links
- November 2004 Gamasutra Interview with Church
- "Formal Abstract Design Tools for Games" a notable early effort to develop a common language of game design methodology.