Don't Go To Jail
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Don't Go To Jail is a Parker Brothers dice game for two or more players inspired by Monopoly. The game is played by rolling ten dice and attempting to roll matches to score points.
Seven of the dice have various colours, utilities, or railroad icons on them (all from the Monopoly board game). The remaining three dice are blank on four sides, with the other two showing "Go," "to", or "jail" in the original version, or the policeman in the more recent Monopoly Express edition.
The player scores points for the round if the dice rolled create a monopoly set, utility, or railroad. The amount of dice that need to score points depends on the property. If a die shows the jail icon, that die is placed aside. The player can continue rerolling unmatched dice until he decides to end his turn and claim his points, or until all three "Go to jail" dice land faceup (causing him to lose all points earned so far that round and pass his turn) One stipulation in the rules is that once a die has been set aside, it cannot be rerolled during that turn. The dice also feature wilds that may substitute for any symbol on the 7 property dice. 2 wilds are available to use so it is possible to score a monopoly using only the wilds. The wild die CAN be moved but only if the symbol it substitutes for happens to be rolled later that round, in which case the wild must then be immediately placed somewhere else (it cannot be rolled again that same turn).
The game is won when a player earns enough points from matches. The number of points required to win is determined by the players at the start of the match. The rules suggest that if a player surpasses the pre-determined amount of points, the win is not automatic. The player must then wait for all players to have equal number of turns and should anyone top the feat, they then become the winner.