Distributed cognition

From Wikipedia, the free encyclopedia

Part of the series on
Cyborgs

Academic
Cybernetics
Cyborg theory
Cyberspace
Biomechanics


Culture
Cyberculture
Cyberpunk
Postcyberpunk
Cyborg feminism
Crypto-anarchism
Singularitarianism
Transhumanism
Extropianism


Topics
Augmented reality
Brain-computer interface
Cognitive liberty
Distributed cognition
Functionalism
Human enhancement
Human ecosystem
Intelligence amplification
Mixed reality
Morphological freedom
Postgenderism
Sociocultural evolution
Technological singularity


Lists
Cyberpunk Art
Cyborgs in Fiction
Transhumanists

 v  d  e 

Distributed cognition (DCog) is a theory of psychology developed in the 1990s by Edwin Hutchins. Using insights from sociology, cognitive science, and the psychology of Vygotsky (cf activity theory) it emphasizes the social aspects of cognition.

Distributed cognition is a branch of cognitive science that proposes that human knowledge and cognition are not confined to the individual. Instead, it is distributed by placing memories, facts, or knowledge on the objects, individuals, and tools in our environment. Distributed cognition is a useful approach for (re)designing social aspects of cognition by putting emphasis on the individual and his/her environment. Distributed cognition views a system as a set of representations, and models the interchange of information between these representations. These representations can be either in the mental space of the participants or external representations available in the environment.

Distributed cognition as a theory of learning, i.e. one in which the development of knowledge is attributed to the system of human agents interacting dynamically with artifacts, has been widely applied in the field of distance learning, especially in relation to Computer Supported Collaborative Learning (CSCL) and other computer-supported learning tools. Distributed cognition illustrates the process of interaction between people and technologies in order to determine how to best represent, store and provide access to digital resources and other artifacts.

With the new research that is emerging in this field, the overarching concept of DCog enhances our understanding of interaction between humans, machines and the environment.


[edit] References

  • Hutchins, E. (1995) Cognition in the Wild (ISBN 0-262-58146-9) (MIT Press).
  • Hutchins, E. (1995) "How a cockpit remembers its speeds". Cognitive Science, 19, 265-288.
  • Norman, D.A. (1993) "Things that make us smart" (Addison-Wesley).
  • Perry, M. (2003) "Distributed Cognition". In J.M. Carroll (Ed.) "HCI Models, Theories, and Frameworks: Toward an Interdisciplinary Science" (Morgan Kaufmann) 193-223.
  • Rogers, Y. and Scaife, M. (1997)
  • Zhang, J. & Norman, D.A. (1994) "Representations in Distributed Cognitive Tasks", Cognitive Science, 18, 87-122.
  • Salomon, Gavriel. (1993) Distributed cognitions: Psychological and educational considerations. (ISBN 0-521-57423-4) (Cambridge University Press).

[edit] See also